If you've ever been in a Gamestop you'd see console gamers in their finest. The majority don't even know what they are looking at. They usually base their purchase on the pretty picture on the front of the box or asking the person behind the counter if whatever game is any good. If its a sequel it HAS to be great. <sarcasm>
I think a good new IP is very hard to do, and both PC and console developers need respecting for the fact that they're massive financial commitments. I also think that once a game has been completed gamers often find themselves wanting more of the same because it's what they like, so sequels aren't a bad thing. Let's face it, how many people do you hear saying "I can't wait for the next instalment of (insert favorite game)". What's more, once a game has been proven successful commercially/critically, the next version of the game usually sells more and has more marketing behind it. The next Borderlands for instance would probably sell bucketloads more, have a pre-estalished community, have bigger budgets and hopefully be a better game because flaws from the original would have been corrected. Portal made huge headlines but it only got massive popularity because it piggybacked on HL2:EP2 and loads of core gamers played it. If was a standalone, it would have been critically successful, not commercially successful, and there'd be no sequel. It wouldn't get the coverage and fan-love because it would've ended up just being a random indie game. Put it this way, count how many sequels/expansions/DLC packs you own and consider if you'd happily lived your gaming life without having played them. Personally, I'd die if I hadn't played Half Life 2 or Diablo 2 alone. And I can't wait for the next instalment of either of them EDIT: Sorry, that's a TOTALLY off topic rant!
I agree with this. PC gamers can be extremely fussy. However, they also generally have more patience. Not only regarding a game's stability, but also having 'slightly' more understanding of how games are developed. A PC gamer will give thumbs down to a game and still play it. Like Warrior said, console gamers WILL only give Crysis 2 "2 seconds"
Very true, imo. A PC gamer is pretty likely to see more flaws, but actually care about less of them. Things like texture clipping problems, for example. PC gamers seem more likely to mention it but generally accept the game as decent, whereas a console gamer might see it as a shoddily made game. Like you said, it would seem that this is more about having a greater understanding of game development and just what causes each flaw. As such it must be said that PC gamers could just as easily have no idea how games are made and write off games fasters, and console gamers could just as easily be very knowledgable on the process. Though I must say, I have many sore memories of console gaming friends complaining about games because "Lol look, his hair goes into his shoulder a little. Did they put any work at all into this game?" or instantly claiming that their favorite game is **** because a bug got them killed. To be fair, in a single round of TF2 on PC there are just as many complaints of the same nature though.
Totally agree with that. I think Steam should have a few days refund policy. Although I feel that may be another way for Pirates to get their hands on game files without actually having to buy it. I just read a ton of reviews before I go out and buy a game; or if a friend has it I'll try it first. Thanks to a friend I never wasted money on MW2 and stuck with CS:S. When I tried MW2 for free in the steam weekend I nearly cried. Has nothing on CS:S if you ask me Back on topic - I agree with him. My long time friend who only plays the Xbox asked me yesterday why Bioshock 2 had a "release FPS" option. In fact he didn't, he asked me what FPS was. I was disappointed
Likewise with Modern Warfare 2 - it cost me £8 per hour! Piddling 5 hour campaign for £40. Pah. I got twice as much as that out of Clear Sky and that was half the price.
Imagine how long the original STALKER would have lasted on the console. I personally loved that game, i spent so much time modding it and playing - the average console player would just trade it in after a day.
I honestly don't see anything wrong with expecting a product of any type, whether its a game, film, TV, lawmower or solar powered torch to just work when you buy it. I hate buying a PC game and finding a million and 1 bugs. I'll usually persevere with it and get patches and workaround to sort it but it really does do my head in. For example I have Neverwinter Nights 2 and bought Mask of the Betrayer expansion. If you had installed the original and then updated to the most recent patch then installed the expansion, there was a whole host of bugs creeping up. You had to install and update in a certain order. Things like that bug my head in. Simply put, I buy a game to play it first and foremost, not spend to days tinkering with files to get it to work.
No, because then it will become a very cheap (read: free) way to rent games. You might as well pirate it. I know what you're getting at, but there's too much room for something like that to be abused.
To me the reason why I prefer gaming on the PC is the level of individuality. My PC is mine, I made it, with the parts I chose which makes it unique to me and I am proud of it. Playing games on something I built is just as rewarding as actually playing the game. In addition I can make changes at will to my game to improve the gaming experience, I like the level of control. We PC gamers accept that there may be flaws but thats all part of the experience. Console gamers don't want any of that, and as a result they don't really get what it takes to make a game or make a game run well. So yes I agree with Cevat that console gamers don't really respect developement. However, consoles are littered with countless titles that are absolute garbage. I firmly believe it doesn't take much to make a game that will sell abundantly well on consoles. All you need is to capitalize on the current gaming fad, right now its military shooters or motion sensor party games.
As an (extremely part-time) console gamer I was agreeing with this thread until I saw: and I felt disappointed. I agree with MacWalka, if I've bought something, I expect that something to work when I buy it. That's a pair of pants or a car or a game. You can argue all you want that consolification is ruining pc games, that consoles are limited graphically and whatever you want, you're probably right actually. But I don't care. If a game works on a developer's XBox, it's almost a certainty that it will work on mine. I spend maybe a few hours a month playing video games, some pc gamers spend more than that just attempting to get games to work. Good for them, I'm not interested though. Jack (who's Windows machine STILL won't run Theme Park World)