Discussion in 'Article Discussion' started by bit-tech, 22 Sep 2017.
Hmm, so tempting...
I already have all the engines on my machine, and I am getting a little bit tired of the restrictions in Unity (engine wise) that I've been considering switching engines. The main issue I hear is you need a big art team to use CryEngine.
I need something with the asset simplicity of Unity, but considerably more Engine freedom. Xenko is the other C# engine I am playing with, but I wonder how restricted that is going to end up being, due to potential performance restrictions from a pure C# engine.
Godot? It's development has been accelerating and a new major version is coming soonish.
Godot is indeed a cool looking engine, but I am looking to stick with something that has C# as the game code language.
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