Agreed, I wouldn't buy common crafting component, but sometimes works out cheaper to buy an epic or legendary item (even junk) and break it down to get the legendary components.
Oh definitely, although I have tripped over a lot of legendary gear too. I have a full complement of legendary clothes and mods, and almost completely legendary Cyberware too
See , thats where you're going wrong... I disassemble that too!!! Everything goes in the parts blender!!!! I just wish ammo crafting isn't such a chore! And is shotgun ammo capped at 100?
That's the thing though - almost all my drops are now epic or rare, and I have my 'final' build clothes and gear, so everything just gets thrown at vendors because disassembly takes longer. I think shotgun and sniper are capped at 100, pistol at like.. 500, and rifle/SMG at 700 or so. Those caps were another motivator for the close combat preference. I just slice and dice through it all like someone posessed
Why bother selling though, as I have 100k in just a few hours of playing! Just had my first major game breaking bug: got locked in hacking view and couldn't quit it. Movement is slowed, can't attack, everything is green...
I thought I had that too, once, turned out I'd toggled on (caps lock by default) the scanner view thing. Also, 100k is long in the rearview for me! Even after buying all the cars I have something like 1.5m - Par for the course with my sticky fingers and an RPG, though. I figure if the developers made it something I could take then they put it there for the player to take. Whether they own it or not.
One question, does fists count as blunt weapon? I can't find perk upgrade for fists, it's either blades or blunt weapon. I guess to get better at fist fighting I need to buy blunt weapon perks?
I thought the fists stuff was related to the melee perks? Like the 'steel and chrome' perk in the 'Body-Athletics' section and so on
I'm hearing Sony has removed Cyberpunk 2077 from the PlayStation Store, quite possibly after CDPR issued a statement saying "sorry it's broken, contact Sony for a refund if you want" without... err, warning Sony first. Still up on the Xbox Store, though.
Yeah, not looking good for CDPR at the moment. Still, any game with GLaDOS in it can't be all bad...right?
insisting on releasing it on Xbox and Ps4 is biting them in the bum. Its blatently obvious that niether console is strong enough for cyberpunks world.
I think it's more that CDPR's use of the Red Engine in this instance can't be optimised to run better on One/4 hardware. The hardware is capable of some impressive visuals, and similarly dimensioned games, so IMO the blame is on CDPR for not shifting away from the previous generation of consoles when it became clear they were not releasing before the new consoles were. Which should have, internally, been obvious around the time they were talking about the first delay. But now they've buggered themselves and have to make it work. I wouldn't expect any content patches that are applicable to PC for some time tbh.
Patch 1.05 incoming. https://forums.cdprojektred.com/index.php?threads/hotfix-1-05.11056190/ I see it fixes AMD 4-6 core SMT and also possibly fixes raw input bug. I've had to apply fix for the latter bug because I'm trying to stream this game over Parsec when I visit my parents. Fix for virtual input not working : cyberpunkgame
I thought I got patched secretly because I just got a dozen calls from whasserface closing all the gigs I've done at once. I think I got a huge boost in street cred etc. even though the missions were officially already marked done. I only just found out about this issue after searching 'Cyberpunk PSA Reddit'. Since it's close I'll hold off messing around with hexes and whatever. For me it's a surprise gift of extra FPS! I'm already playing at above Ultra!
I wonder if 1.05 will fix the last two NCPD hustles I need to finish to finish everything. Problem is that it's not spawning the item thing, so I can't "secure the evidence". Incidentally, 64 hours to complete everything I could find. Now to wait until the game is considered "fixed".
I've played the main story thread through from start to finish, now I'm playing all the side jobs. I've had one instance where I had to reload a save game due to a glitch, seen two graphical glitches and one crash to desktop. For a game this size, I don't see that as being unreasonable and I've played many other games on launch that had a hell of a lot more issues, some where these issues made the game unplayable. From what I've been reading people are having serious issues but I haven't had them. My frame rates are acceptable, I can play ultra settings with a frame rate hovering around 40fps, apart from intense scenes where it does drop a bit. So that isn't an issue for me either. So my questions are, are people being overly critical or is the criticism warranted? Am I in a minority of players who have played the game and actually enjoyed it? Another thing that has raised a question for me personally, is that of frame rates and what is acceptable for the individual? I done some reading on this and the camp seems split on this and it's been an argument that's raged for a long time. For me a constant 30-40FPS is playable and doesn't detract from my gaming experience. Higher than that and I can't seem to perceive any difference. Lower obviously means stutter.
I'd say people are being overly critical and as you say for this style of game the frame rate is not as critical as it is in a twitch shooter or racing game.
Put in four hours yesterday. I think in all that time I had one bug where something was a ft or so off the ground. It didn't affect anything. There were a few times when I thought the graphics were glitching, but it was clearly deliberate (when I was hurt or what not). Really enjoying it. Like the twists too.
Anything above 30 FPS is enough IMHO. I agree people seem to be overly critical, perhaps due to the hype? For me, I didn't read much about it until reviews; I approach it expecting GTA-like set pieces and and story, I got them; I expected Night City to be a good backdrop, it was excellent (especially art direction and ambience). Each of the missions are different and they are well crafted experiences. Not wanting to role play, I personally don't feel the flaws like lack of pedestrian interaction affects gameplay experience of this game.