You're assuming too much. I've seen studies before and price of the game in terms of piracy rate makes very, very little difference. All it changes is the way the pirates justify themselves. Instead of saying "Well, EA make crap games anyway and I probably wouldn't have bought it" they say "Pfft, 2DBoy are charging £10 for this, so it isn't exactly a proper game since they don't have a publisher etc." This is exactly what happened with 2DBoy, the makers of World of Goo. They made a very good 10/10 game that everyone loved, they themselves were small and part of the community, so they charged $10 if you buy direct and they didn't include any DRM at all. You could copy and give the game away as much as you want. They theorised that at $10 people would just buy it because the company was small and nice and so was the game and so on. They ended up with a 97% piracy rate. The interesting thing there is that a lot of that can be blamed on the lack of DRM, obviously. If you compare the figures to other games though then you see that not only does the price not make a difference, neither does the protection. Put simply: if you're going to pirate, you will. If you're going to buy, you will. It's something you make up almost regardless of the game itself.