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Gaming Dirt Rally Review

Discussion in 'Article Discussion' started by Dogbert666, 15 Dec 2015.

  1. liratheal

    liratheal Sharing is Caring

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    I'd agree that it's on par with AC for realism. Itching to get a wheel (Previously borrowed a G27) of my own and get back to it.

    I realised, very quickly, that I'm superior grades of **** at working out what the co-driver is talking about until I can see the corner though!
     
  2. abezors

    abezors Lurking since '08

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    The number is the severity of corner, ie a 6 is barely turning whilst a 2 would be a hairpin. It is also the suggested gear to take the corner in (eg left 6 is full pelt with a slight turn, a right 2 is a hairpin that you need to take in 2nd gear to handle).

    Tightens/ widens = corner angle changes as you complete the turn.
     
  3. SchizoFrog

    SchizoFrog What's a Dremel?

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    I managed to play it for a while and I have to say that if this is the 'awesome' that some are making it out to believe then driving games really have gone backwards.

    Right from the off I realised that it follows the more recent trend of games that don't bother to tell you about many of the aspects of what is available to you... For example, there was no mention of the mechanics and hiring them until after you go looking there for yourself which can hinder your game down the line, or at least start you off at a disadvantage.

    I was annoyed that when I started (1960's class) and I wanted to buy the Mini, I realised that you can't actually see the car, nor it's available liveries until after you purchase the car as you just get a 'skeleton' sketch.

    Once started Codemasters has failed AGAIN to rectify a very annoying error in that you can't change view until the race has started. I found the driving floaty and disconnected from the road while the 'handbrake' does almost nothing.

    I also found it rather dull that when you finish a stage, it just goes straight to the next one... no 'team' talk, nothing... just straight in to the next stage.

    I will persist until I have unlocked a few different classes to see how it progresses but at this point I am not playing it because I like it, I am merely trudging through in the aim of eventually finding a game I like.
     
  4. wst

    wst Minimodder

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    I've enjoyed this game immensely since I bought it on... Day 2 I think. I like how it doesn't hold your hand through the largest aspect of the game - which is driving - and how it minimises time spent not-driving (I think I've selected what to repair for myself... once. I usually just let the crew decide.)

    I do agree that it doesn't tell you enough about the non-racing bits - I like the lack of handholding with progression and the driving, but that is because that part of the game is "my bag". I liked that it took my ego and immediately said "no, for this title, you have to start from the beginning. This is a corner."

    At the moment I've had a bit of a hiatus - Fallout 4 related, so I haven't experienced Sweden yet.

    My experience through the classes:
    First race - I grab something from Group B, and fall off a cliff. I decide to go into career...
    First race... fall off cliff.
    Second race... ditto.
    Eventually managing to climb to Clubman or Professional, and I bought my first RWD car (Escort).
    First race... oversteer, fall off cliff.
    By the time I had my RS500 Escort I had decided to drive slower and complete rallies. I now finish ~2nd/3rd in Masters championships, I've actually (somehow) won stages in Germany with the Impreza 2001, and I was in the top 50 for a monthly event (November) until the final stage, where I... fell off a cliff.

    Rallycross is great for building funds up fast, though I find it boring.
     
  5. Cleggmeister

    Cleggmeister Of reasonable knowledge...

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    Is this as good as Rally Trophy (old JoWood sim, underrated)?
     
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