Hey all. Well I bought Doom3 yesterday and played it for a few hours. Seems that no matter what settings I choose, I get this wierd texture problem. The textures on the walls tend to flicker and move in spots. Imagine if you drew a thin rectangle on a wall, then cut out that rectangle and jiggled it around a bit. That's kind of what I'm seeing. I've tried 800x600 at med and high quality and 1024x768 at med and high quality. No matter what the settings, the problem persists. My specs are: Radeon 9800 pro 128Mb P4 2.6C 1GB Corsair XMS 3200LL Abit IC7-G SB Audigy 2 I reformatted a week ago, putting a clean install of Windows Xp on my 74gig raptor. I have the latest IC7 BIOS from Abit, the latest CATs, the latest Audigy driver updates, the latest Intel INF files. The only other programs installed on my machine are Samurize and UT2K4, neither of which run in the background while I play D3. Any ideas? Anyone else seeing similar artifacts on ATI hardware?