I love how you still think you need to pay top dollar to play most games. You can easily max Crysis in 720P with a computer that costs about $1000. And other games too, look at the success that is BFBC2.. Also, have you ever played World of Goo? Or a Lucasarts adventure game? I don't think you understand that 1000000 configurations in terms of QC is something PC developers have to face, it's not a matter of a lack of QC, rather that Consoles are usually easier to make it less bug free from the get go. As to expandability though, pffft. Also, there have been TONS of buggy console games that could never really be patched...(Oblivion..) Once again it's not a matter of QC, QC means that the game is internally buggy, if it doesn't run on a specific hardware setup that isn't necessarily a QC issue. Ever realize that you fail to mention that the 360 also has pirates? As for Ubisoft, they tried a totally terrible DRM approach, tying someone's saves to an online server? Bananans. If they didn't guarantee that it would work so well there might have been less backlash. We lost our developers because the money's at consoles, it's easier to provide for the masses. As for games not being there because of consoles, I say that's a load of bollocks, many games that were console ports aren't even necessarily great games to start with. Although I will admit some were.