News EA: We've maxed out the Xbox 360

Discussion in 'Article Discussion' started by CardJoe, 9 Jun 2009.

  1. DarkLord7854

    DarkLord7854 What's a Dremel?

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    Might wanna get your vision checked out then..
     
  2. tron

    tron What's a Dremel?

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    One of the most blatant things I have noticed on most ps3 versions of games is the lack of AA. Need For Speed Carbon was Horrible on PS3 ! Unfortunately, unlike on a PC, there's nothing you can do about it. You can't just change TV contrast.
     
  3. RedDethX

    RedDethX What's a Dremel?

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    Yea, multi platforms usually favour the 360, but the PS3's exclusives usually blow away 360 exclusives, graphically anyways, game play wise anyways, which can be argued which is better.
     
  4. CardJoe

    CardJoe Freelance Journalist

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    True, but there's no AA on a Xbox 360 either...
     
  5. gavomatic57

    gavomatic57 Minimodder

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    Very true, no AA in Forza 2, Ridge Racer, Crackdown. No AA in Gears of War either, but I was expecting that because of the Unreal 3 engine.
     
  6. DarkLord7854

    DarkLord7854 What's a Dremel?

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    Er.. quite a few games on the xbox have AA.. like Fallout 3..

    http://en.wikipedia.org/wiki/Xbox_360_hardware#Graphics_processing_unit


    And

    http://techreport.com/articles.x/8342/2



    http://www.xbox.com/en-US/games/f/forzamotorsport2/default.htm

     
    Last edited: 11 Jun 2009
  7. talladega

    talladega I'm Squidward

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  8. DarkLord7854

    DarkLord7854 What's a Dremel?

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    http://www.eurogamer.net/articles/criterion-nobodys-maxed-out-ps3-360

     
  9. knuck

    knuck Hate your face

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    if the power of the ps3 hasn't been maxed out yet then I wonder wtf Konami were doing when they made MGS4 because even the cinematics were laggy as hell

    More objectively though, I think 3 years and a half to max out a console is quite decent. Pretty much the same thing happened in the past and sometimes it took even longer

    snes - yoshi's island 1995 - 4 years
    genesis - Vectorman 1995 - 4 years
    N64 - Perfect Dark 2000 - 4 years
    PS2 - GT4/GoW2 2005 - 4 years
    Gamecube - RE4 2004- 4 years

    Those are all approximate numbers but they're example that came to my mind and I think the 360 seems to be following a similar pattern
     
  10. talladega

    talladega I'm Squidward

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    On my PS3 the cinematics were absolutely perfect and steady fps in MGS4. Possibly your PS3 was too hot?
     
  11. knuck

    knuck Hate your face

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    That's a good question as it wasn't mine (I actually don't own one.. yet). I am extremely severe however when it comes to framerate so maybe you didn't even notice the drops on your setup or just didn't really pay attention

    It's okay though, i've seen much worse on the NES :D
     
  12. talladega

    talladega I'm Squidward

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    I would notice it. :D I notice things easy.
     
  13. knuck

    knuck Hate your face

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    have you noticed we're only 3-4 posts apart ? :D
     
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  14. perplekks45

    perplekks45 LIKE AN ANIMAL!

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    No reason to spam. :p

    I still don't get frame rate issues on consoles though. I mean how hard is it to make games work when you have just one set of hardware to max out? :eyebrow:
     
  15. knuck

    knuck Hate your face

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    I guess optimization takes time and time is money, therefore it goes down the drain and the game gets released as soon as it 'looks' ready
     
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