I watched another E3 video of Far Cry 3 and noticed the number of strategically placed exploding barrels. Are AI characters becoming more intelligent? If so why do they stand near barrels of volatile fuel? Where did this idea of exploding scenery come from? I guess my earliest memory of it was Doom. So I got to wondering if perhaps ID software got the idea from scenery around their HQ? I decided to travel there (at great expense). 17 hours later I was wondering around their car park and later, inside ID building I was thrilled to see a number of barrels of explosive liquid (it appeared to be rocket fuel). After wondering around for 40 minutes I was escorted off the premises by a chubby security guard who asked me to have a nice day. So then I wondered if perhaps more common locations also features the exploding barrel? I went to my local town armed with a rifle, grenades, pistol and knife. I could see a few groups of people standing around but not one exploding barrel. I figured perhaps a place with a lot of cars or trucks might have some barrels so I went to an auto repair shop. Again I was dismayed to see not a single barrel. Recently I've been playing Crysis 2 and just like the original Doom it features many strategically placed barrels. Unless you head over to ID software, strategically placed barrels are a rare occurrence. I would like to see a new stage prop to replace the overused exploding barrel. Crysis 2 has at least implemented exploding cars. I think it would be great if someone made a game where any item of scenery is likely to explode. Shoot a pavement and it explodes, shoot a window and watch the building collapse. Shoot one character and watch all of the nearby characters explode. We need to take the barrel prop to the next level and beyond.