I underatand the caution about Fallout 3; Oblivion, whilst quite good, wasn't nearly the same level of personality many of the older RPGs were. It was pretty good, but felt more like the developers spent 70% of their time on the engine (which was a damn nice engine), 25% of their time on coming up with content and 5% of time on story and style. The Dark Brotherhood quests were pretty cool, and that Daedra sub quest where you enter enter that bloke's permanent nightmare and everything's just covered in blood and corpses was memorable, but you hardly went away all shaken and stirred by it when you left the game. Plus the story was totally linear, which was amazing given how none linear the engine was, but they still managed to put zero choice into the narrative. It felt like you were hoop jumping, and there was only one set of hoops. The world even ground to a hault around you if you stopped hoop jumping, it felt totally mechanical and none organic. What little of Fallout I have played (or watched Joe playing) I got the feeling there was so much more to the game than that. Can you imagine being bullied into marrying a man following drunken gay sex by an angry father in Oblivion?