Discussion in 'Article Discussion' started by bit-tech, 10 Jul 2020.
Ooooh! Hopefully its more like 5 than New Dawn, as I found ND a bit meh!
As long as they don't do that thing were you unavoidably get kidnapped over and over again... forcing you to progress the story against your will.
That part of Far Cry 5 was so infuriating.
Thats been a staple of Farcry since 2 though.
I don't recall when playing any of the other earlier games, travelling around and just messing about with hunting and taking out bad guys to have some invisible enemy that was nowhere near me knock me out, drag me to some underground bunker and force me into a story mission to clear a zone that I would have preferred to do some other time.
3 had it, ish, and 2 had it, although it was disguiiosed as the maleria fade outs. Its always been there.
Really hope that the player character has dialogue this time. 4, 5 and ND would have been significantly more engaging if your character talked to the many other characters that you are constantly in contact with! The Gordon Freeman approach doesn't really work here
Edit: apparently the player character is going to be voiced
I must have completely not clicked on it happening in the earlier games... perhaps they drugged me.
Yeh, its always been a plot device. 'How can we force plot and narrative on them?' 'They can be kidnapped and wake up to monologues?' 'YES!'
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