Y'see, I'm the exact opposite: I miss the days of *proper* game boxes. Not these crappy DVD cases we have now, but huge cardboard things with plenty of room for tchotchkes. Take Frontier: Elite II, for example. The box for that came with a massive manual (disguised as a user's guide for your newly-acquired spaceship, and doubling as a code sheet for the DRM), 'gazeteer' with information on nearby star systems, a book of short stories set in the Elite universe, and a full-colour A2 star chart. Bear in mind, that's not a "Collector's Edition" or otherwise 'limited' run I'm taking about there: that's what you got with the standard edition of the game, across all platforms. Infocom was another great one. Leather Goddesses of Phobos: 3D comic book, 3D anaglyph glasses, scratch-and-sniff card (six panels, which you had to sniff at particular points of the game - a great way to add depth and another twist on DRM), and more. Pretty much every Infocom game came with this kind of bumph - it helped immerse the gamer in the world and provided another means of slowing piracy; if you wanted the full experience, you had to buy the game at retail. These days, what do you get? A crappy plastic DVD case, the game disc, the increasingly common single-use scratch-off 'registration card,' and a three-page 'quick start guide.' That's if you're lucky: increasing numbers of games aren't coming with a manual at all. Bring back big boxes, say I!