So after seeing this frankly amazing photo gallery, I realised that, of the games that opt for urban environments, it's actually pretty rare for them to have huge internal architecture. You're usually either outdoors (which isn't really very urban or very impressive, since most of us spend our time outdoors surrounded by buildings anyway) or indoors in tiny, cramped offices, corridors and hallways. Towers, factories, industrial storage and sewers are all rendered at the corridor scale, presumably due to hardware limitations. In real life, though, factories, sewers, industrial buildings and sewers are usually mind-bogglingly massive, which is why urban exploration is so much fun. If they were all the size of kitchens but coloured brown and grey, people wouldn't bother. So here's the thing: what games have big structures that replicate the interest of urban exploration? All I've got so far is Mirror's Edge, for its storm drain level that's remarkably similar to the gallery I linked above: Fallout 3 was kinda UE-ish too, it's one of the things I love most about it. But it was also very small and mostly you were just creeping through houses and office blocks. Can anyone think of any others? edit - ah, and Dead Space, for its huge decompressed chambers with industrial hazards and zero gravity.