Thanks again for all the replies EwanG - Yes, I was meaning the upcoming Lynnfield chips which will adopt the i3/5/7 name, and I believe both the GTX275 and the HP LP2475W can handle HDCP.
Hey Just to let you know I have recently got a LP2475w and was quite concerned with what games I would be able to run with my rig. I have a 9600GT and was nicely surprised to see FRAPS reports back +30fps in all games running at 1920x1200 high detail apart from crysis. Lee
Hi Lee, Thanks for that How are you finding the monitor? I've searched for some product videos on Youtube etc to get a better idea of what it actually looks like, but all I seem to find are videos about problems with ghosting or flickering. Also, I understand the panel is S-IPS, have you calibrated it for accurate colours or are you not using it for those kind of things?
Take a look at this video review: http://www.trustedreviews.com/video/HP-LP2475w---24in-H-IPS-LCD-Monitor
I have run an online optimization tool, can't remember what it is at the mo im afraid. The colours are obsolutely gorgeous, I compare it to my sharp 1080p 42" tv and the monitor wins hands down. I can't say i notice input lag when playing games
That's what I've got. Games tend to default to "high" settings instead of "very high" but I just crank them back up by hand. As an example, Far Cry 2 on maxed out settings worked just fine: occasional faint stuttering if you want to be picky but perfectly playable, and frame rates usually around 30-60 per second. You can't totally max out Crysis with huge AA without losing frames: I don't remember how much I had to tone it down, but it wasn't that much and it was still better looking than anything else. I've just been rattling through Half-Life 2 again for a laugh, and fraps was giving typical frame rates of 200+ ... not a very useful test I know, but that's what I've been playing this week. Personally I'm averse to multi-GPU systems whether they are on one card or several, since developers clearly don't bother to design for them and on most games you get sharply diminishing value for money. Love the HP to bits, for what that's worth.
There's a little bit of input lag but it's mild: unless you know you're hypersensitive to it, it's probably not a problem. For me it's not, anyway. No other issues as far as I'm concerned. Colours: if you need real accuracy for graphical work, you'd need to calibrate. For games, you just need something close enough. My settings are red 251, green 235, blue 242. I would suggest starting somewhere around there and tinkering if it doesn't look quite luscious enough. (But you definitely need to do something: out of the box the colour settings will look bad until you shift them to something more sensible.)
For gaming that's probably true. However, many of the 3D graphics creation programs will take advantage of multi-GPU and all of your cores. Which is what got me into such machines in the first place. Trust me if you're running SolidWorks, your REALLY want multiple GPUs
Fair enough. For the same heathenish reason (that my only intensive application is gaming), I'm also not bothered about colour calibration. To be honest, I've never really understood why GPUs scale so badly when strung together in games. Since they are so massively parallel internally compared with CPUs, it can't be that much work to staple them together. Perhaps it's merely that developers look at things like the Steam surveys of how far behind the cutting edge most PCs are out in the real world, and decide that they can't be bothered with the extra week's work to benefit the 1% of users with SLI, or 1% of 1% of users with Crossfire, or whatever the numbers are.