I'm so glad I didn't pre-order this like I have all the previous GTA games from 3 onwards. It's almost as if Rockstar have aimed to release a broken game. GTA 3, Vice City and San Andreas all ran a bit slow on what was a reasonably high end rig at the time of their release, but you could always tweak your settings and get a nice looking and playable experience. Then after installing a slightly better CPU, GPU and a bit more RAM, you could crank up the settings to max (with AA) and enjoy the full capabilities of the game. With GTA IV, I expected things would be similar. But it looks like even in a years time the latest bleeding edge spec won't be able to run full settings! PC gamers have come to expect that games will be released on consoles first and then a higher res PC version will be available about 6 to 12 months later. But why oh why do games developers think that PC gamers then want to have to wait another year or two after that before they can take advantage of all the eye candy? Personally I don't want to buy a game, play through it a 10 FPS (cursing the crappy performance). Then upgrade my PC and try the game again, only to find it now runs at a still crappy 15-20 FPS. Then upgrade my PC again and find it still only runs at 30 FPS. etc etc. It's just a joke. Why spend all that time porting the game and adding in all the extra eye candy if no one will be able to take advantage of it for 2 years. I'd rather have the game quicker and with no bugs, than later, with bugs and features I won't be able to use until I've got bored with the game and spent another 2 grand on hardware. More and more games are being released like this, with Crysis being the worst culprit until now. I just don't see the point. It's a game not a tech demo!!! This is the type of crap that's ruining PC gaming, not piracy!!