Just wait ten years, they'll still be releasing GTAO content, so it'll still be viable and available for your chosen platform!
They're probably watching income from gtao and shifting Dev time over to GTA 6 as income from gtao declines. Or as the number of complaints about not getting a new game increase. GTA 5 on PlayStation xxxxxivx anyone?
At this point, I'd bet GTAVI will launch on both current and next round of consoles simultaneously. Presuming Microsoft and Sony haven't merged to produce the MicroSony Playbox or something before then.
The Playstation 2 had three Grand Theft Auto games. GTAV has had three Playstations. The number 1 priority for this game will almost certainly be monetising GTA Online. It'll be built from the ground up with that in mind. They'll make all the right noises about it in public, they'll have a nice glossy PR-friendly sheen on everything. But the amount of money made by GTA Online so far has been obscene.
Ha! I do believe the traditional response is a gentleman doesn't say! Which, incidentally, is Rockstars stance on why they've never done any of the DLC they claimed they would for single player. Not even releasing the GTAO stuff for the single player environment.
I had fun on the online bit for a while. Got a bit tedious dealing with randoms so I retired to my yacht and left it along time ago.
I just...don't....get it. I feel like such an old man when I contemplate GTAO. Anything that exposes you to constant random griefing, anything that incentivizes you to spend real world money on non-existent virtual assets, anything that is systematically squeezed for income for years and years after release like a Disneyworld ride, just makes my balls shrivel and retreat back into my pelvis. It couldn't be further from what games are about, for me, and GTA6 will be more of the same from day 1, because they follow the money. I feel sorry for all the talented creative people who make the single-player campaign segments for things like GTA5 and MW2019. Both games have amazing, engrossing campaigns that ended up totally sidelined and forgotten in gaming history, overshadowed by the staggering zombie of cynical behaviourist money-making tactics that grew up around them like a tumor.
I mean there is the option to buy stuff but I had a fair bit of fun on there for a while and didn't spend a single penny beyond buying the game.
honestly GTAO IS a good game, IF you know how to play it properly and by that i mean the workaround to get a public solo lobby ( as solo or invite only lobbies lock of ALOT of the ways of making money ) but there is a well known ( on pc ) workaround to get you away from most of the Randoms, and some great fun can be had in a lobby full of friends from my experience, GTAO has pivoted from being a GTA game aimed at adults, to one aimed more at edgy teenagers, who buy the game, get greifed, then buy a couple of shark cards to get some of the Overpowered stuff ( like the MK2 oppressor ) so they can grief the next generation of edgy teens, eventually get bored and then go back to fortnite or whatever the current flavour of the month game is. while the incoming generation, sick of being greifed by the outgoing generation, get even by buying a couple of shark cards and continuing the cycle. but once Take2 saw the amount of cash they were getting from Shark card sales, all work on any GTAV content stopped instantly and its quite sad to see. i will say however i do enjoy both the newest DLC's for online, that being the Street Racing and the Dr Dre stuff, there is no broken OP stuff to be seen, its really put alot of fun back into the game after years of powercreep military hardware and saints row levels of utter nonsense
That's fine if you're able to stay away from it, but if that's the case then you're not the target market. Monetisation options like in-game currencies, gambling (aka loot boxes), cosmetics, in-game upgrades, items, etc, etc, are deliberately designed to manipulate and exploit people into continually paying money for something that they've already paid for. There is absolutely no justification for it any more. With profits as high as they are and staff as overworked, underpaid, and abused (physically and menally) as they are, there is absolutely no justification in charging me £60/£70 for a game and then continuing to squeeze money from me through manipulative, predatory, and exploitative means.
True enough, I expect the target market is kids whose parents don't know they're playing an 18 rated game spending all their pocket money on it.
Beyond that, I have an issue with the idea implicit in all modern law that people magically become mature, rational agents capable of sidestepping psychological exploitation and predatory business practices once they turn 18. Or 21. Or any age. I spoke to a social worker about it once: she confided that most of her live-alone clients are people with IQs below 80 who can't function well enough to keep a job or engage socially, who nevertheless are legally A-OK to buy a games console and blow their entire three-figure monthly allowance on loot boxes and microtransactions. They understand, when told, why it's a bad idea. But they can't help themselves. I suppose that's a separate discussion, though. But we're kidding ourselves if we think GTA6 won't be full to the brim with this stuff. I've lost faith in the mainstream industry generally to resist the lure of these predatory game design strategies. The money's there; they can't help themselves. And I know I sound like a grumpy old man when I moan about it, but it's all so odious that I, too, cannot help myself.
Because it's designed that way, it's designed to be manipulative and exploitative. You're not a sucker for falling into it, and you're not a "better person" for not buying into it (not that I'm accusing anyone of claiming that). These systems are designed to exploit those who are most vulnerable to it. It is odious, and it absolutely is worth discussing. Even if a game is free of exploitative and predatory monetisation, there's still the question of the ethics and morals of the company you're buying from. Even if GTA Online is spun off into a separate product and GTA6 is absolutely free of monetisation, Rockstar are still a company with a toxic workplace culture that abuses its staff. Ubisoft actively shielded and protected rapists and sexual abusers. Is your enjoyment of GTA6, Cyberpunk 2077, or any game, worth the human suffering involved in making it? I find it increasingly difficult to ignore this question.