Look at Left4Dead on the GTX480 SLI... 4xAA has 41 and 35 frames at the two different resolutions, but with 8xAA the frames jumps to 148 and 137... Why would double AA make for triple the frames? It doesn't make hardly any sense, even if you swap the numbers around why would doubling the AA cut the frames SO much? I'm thinking someone was randomly adding to the numbers of previous cards and made a mistake. And this part has no real backing other than general suspicion of dual GPU, but that scaling really does seem to be too much to be normal. It's hitting around a 90% performance boost in some games, and that's just never happened with anything else. Also, just the fanboy inside speaking up, if they're testing the GTX295 (dual GPU) and GTX480 in SLI, why wasn't the 5970 tested, or a 5870 Crossfire setup? It's like bringing a gun to a knife fight if you aren't even going to show ATI's 'best' card (in optimal situations).
No played Batman beyond November last year and seriously, Far Cry 2? That wasn't even that great to begin with Basically we had to choose a selection of games and we can't use every game: there's just not enough hours in the week. Or, last two days (thanks ATI for dropping 10.3)
Could be that they where using a dodgy beta driver to test it. Well still, it would be nice if it is close to these FPS as you wouldn't need to upgrade again for at least a year. Simon
It could be, there's always the chance, but it seems pretty unlikely that the beta drivers would only effect 4xAA on GTX480 SLI. I would assume that it would effect all the Fermis equally, and all AA settings. Notice that 8xAA still gets 130+ fps and that all the other cards are fine at all settings. But it could also be an honest mistake on the part of the person entering the numbers, who knows. EDIT: Also notice "Battlefield 2 BC" and "Battlefield BC 2", entered the game in twice with two names. That's a mistake that's not what you get from a legitimate and professional source.