The Samsung Odyssey+ is ±$250 and definitely worth that price. My VR rig has always been my HTPC since it's in the living room. At one point I was running VR off an i7 2600 and a 1050Ti. It wasn't the best experience and there were certainly dropped frames in certain games, but that is certainly in the realm of affordable. If anyone has a decently modern PC, you can upgrade to a used GTX 1060 and the experience will be good enough. Not directed at you Crapman, but I'm sick of "cost" being an excuse. We all drool over monitors with high refresh rates and talk about how worth the extra cost it is for features like g-sync. VR HMDs are not that expensive when compared to high-end monitors, which is what they are plus a lot more. To your question regarding the Index controllers, they're special for several reasons. They track fingers individually. They strap onto your hand in a secure way that lets you wear them when you're not holding them. You can relax your hands. They have an analog grip sensor, meaning you can grab something and then squeeze it, and then squeeze a little harder and it's all registered by the controller. The haptic feedback is very nice as well. Overall, they bring the best VR hand presence of anything I've tried. Oculus does a nice job as well, but you'll always default the that grip you have on the controller itself. Everything else does the same, assuming a certain grip on the controller, but without finger tracking. If I were on a budget and getting into VR today for the purpose of playing Half-life Alyx, I'd get a used Vive kit, then buy the Index controllers from Valve. The controllers are $280, but you'll get HL:A for free, and the Index controllers are compatible with the Vive 1.0 base stations. I'd try to sell the Vive controllers, but even if I couldn't, my total would be ~$600, which is a good price for a great experience.