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News Havok Physics goes free

Discussion in 'Article Discussion' started by CardJoe, 22 Feb 2008.

  1. CardJoe

    CardJoe Freelance Journalist

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  2. [USRF]Obiwan

    [USRF]Obiwan New Member

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    Since Intel has buyed Havoc, it is Intel that is releasing the havoc egine for non commercial uses
     
  3. p3n

    p3n New Member

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    My dodgy memory is telling me the source engine used to claim to use havok 2 is this the 'engine' thats being pimped out or the older one?!
     
  4. mmorgue

    mmorgue New Member

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    Well, it's a good plan. Get more people using it via free tools means a greater adoption of the framework, means they can later sell you fee-based applications/tools/utilities that require the Havok engine.
     
  5. genesisofthesith

    genesisofthesith complete spanner

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    Making games more cpu dependant benefits Intel in the short term, and if you can then run the same x86 code on larabee you have at least one reason to buy larabee even if its not a high end graphics solution.
     
  6. yuusou

    yuusou Well-Known Member

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    Ah yes... I have a feeling that this year is going to be an even better year than last year!
     
  7. kempez

    kempez modding again!

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    Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results? :)
     
  8. TomH

    TomH And like that... he was gone.

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    Exactly what I was thinking. If you can't beat them; then give it away for free.
     
  9. myhottrashcan

    myhottrashcan Just some guy

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    Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?
     
  10. kempez

    kempez modding again!

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    Ageia already give away their PhysX API free, I thought
     
  11. CardJoe

    CardJoe Freelance Journalist

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    Yep. Software SDK from ageia = free, hardware SDK costs.
     
  12. HandMadeAndroid

    HandMadeAndroid That's handy.

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    Secondlife is switching to the new physics engine
     
  13. kempez

    kempez modding again!

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    Aye and it's hard to see a lot of people using that unless Nvidia really get support onto video cards. I was quite surprised the UE3 engine uses it
     
  14. vivaladan

    vivaladan New Member

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    Good physics is more important that ever and certainly more important than graphics. Graphics is an artificial medium that allows dev's to get the feel of the game across and can be done any number of ways that may or may not be realistic. With physics however, the smallest error, something not moving right or falling badly is instantly noticable cause we're so used to physics in real life. In other word's if your going to do it (and it's a huge bonus if you do) then do it properly. This is why this is such good news for me.

    I'm certainly going to be using it when it comes out. My attempts at a physics engine worked well enough but I really stuggle with the maths and here it's prebaked :p
     
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