It depends entirely on your game play and how you wanna roll it. You could pay with in-game isk (the currency of EvE) for a time code once every month (in reality a time code bought with real money comes in 2 month slots, so for every 2 months you pay for your sub with in-game money for the next two months after); it essentially halves your monthly fee. You can even pay each month if you want. Once you get established enough (this depends on how much time you spend in the game and quickly you get proficient at it...for me this was 3 months) you can pay for each month with in0game isk without feeling a hit. That early on though, paying each month for the sub will mean that you will take a bit of hit if you don't play enough or are proficient enough - this is dependant on how quickly you learn the inner workings of how to earn isk...there are more than a dozen viable ways to earn a lot of isk. Having said that it is definetely possible to get good at it quickly eg. for a personal challenge I made 1bil isk starting from 3mil cash injection within 1.5 months...one months' sub price is equivalent to around 300-375mil isk, so essentially thats a lot of isk you have earned. Money is a big part of the game, the bigger better things cost more, but money alone doesn;t get you very far. You need the actual in-game skills trained, you need to know the game mechanics, you need absolute skill and you need to know your limits. There is no point flying a 1bil isk ship when one that is 50mil will do the job, and where you are not able to properly utilise the 1bil isk ship because you don't have the proper skills for each subsection of that ship's abilities. The general rule is the more expensive the ship the better your individual skills for each sub-section should be otherwise you are risking isk...but again the choice is left up to you. In the initial stages of the game you do not need vast amounts of isk to enjoy it and get involved and understand the mechanics...in fact it is necessary to teach you one of the games fundamental principles. The most basic rule of EvE: Never fly anything you cannot afford to lose, including whats in the cargo hold. Anything you fly can be destroyed, at any time, though there are areas more protected than others. And there is NO SAVE point, no regeneration of items or recover of life. No respawn. Once you die you lose everything you have on you at that point...your clone does reactivate, but you can lose a lot when you die...of course your character is still alive....however, unlike other games, you don't carry everything with you all the time - thats what stations are for. But because what you fly is at stake, especially in PvP, expensive ships (relative to your stage, so initially even a 1mil ship will seem expensive) the 'fear' of losing that ship gives you a huge amount of an adrenaline rush, like no other game I have ever played. A successful PvP op gives you a huge buzz, believe you me. The game is about how YOU want to enjoy it and how you want to earn your isk, eg. scams are a viable way of earning isk, but this taints your reputaion and hence its best using a seperate character for this...each account allows up to 3 characters at any one time. You always tend to have one main long-term one and the rest you fiddle with here and there. However, scamming is bad business if you wanna get anywhere in the game as its something most people abhor, but is an accepted part of the game. Hence, to scam properly you'd need a seperate account so your dealings could not be traced in any way your main character on your initial account. But as I said there are dozens of ways toi earn isk...trading, manufacturer, hauler contracts, Missions PvE, Invention, mining, research, exploration, wormholes, npc pirate hunting, player bounty hunting, scams, pirating, political inflitration/spies, manipulation.....I can go on...each of these aspects can be broken down...so essenitially you can enjoy the game as you earn. For me the most fun is in PvP - earning isk via that is hard as PvP is an expensive profession...you need to fund it with isk making ability.