Nope, it's an exploit. A technique to gain an unrealistic advantage over the over side the developers overlooked. Just the same as smashing through doors your not supposed to, or spawning an army of AI hunters using the Spectator command in the console. It obviously makes no sense to have seperate melee timers for each weapon, I would have thought therefor it was obviously a glitch. It'd be like pressing reload on the pistols and immediatly switching to the primary weapon, unloading that, and then when you switch back to the pistols they're fully reloaded. Using it to generate a forcefield of melee attacks impervious to the infected is just gippy and it's not needed.
Hah, I've been watching L4D TV for the last hour, just start a singleplayer game, and type this in console: Code: sv_cheats 1 sb_all_bot_team 1 spectate The bots will play through the campaign alone. You can also use: Code: director_no_human_zombies 0 To be able to switch to the zombie team in singleplayer. Then to play as the Tank whenever you like: Code: z_spawn tank give_health
You're saying attacking a witch as special is an exploit? I haven't tried it but I would expect the witch to go after the special rather than the nearest survivor, and hence wouldn't do it. If however it set her off and she went after a survivor, I would call it part of the personality of the witch, not an exploit. Smashing through doors is an exploit too? How are you supposed to know what doors you are supposed to smash through and which ones you aren't? I'm sure if the developers didn't want you to go through a door they would make it so. I find looking in all the rooms and generally everywhere is usually rewarded with a pipe bomb/pills/something of use.
*sigh* Recently I've found it difficult to find games where I'm not stuck with people that a) don't have a mic, or b) insist on running off on their own then whining when they can't be saved in time.
b) is to be expected I guess, but I really thought that this would be the game that sells a million headsets. The overwhelming advantage you have with 4 players communicating with headsets is clear and respectable headsets are available for less than £10. It's a no-brainer.
Hitting a witch or door is the same as going into the console and using spectator mode to spawn an army of hunters? I don't think so. Spawning multiples of things is COMPLETELY different to using something in game...that's, well, in game without typing anything into a console! But, Valve have decided that the door bashing and witch bashing is an exploit, so it's an exploit. Done.
On No Mercy you could bash a door and it'd break, allowing you to circumvent a part of the level that attracted much of the horde. Door bashing!
Just to clarify, I'm pretty sure the door-bashing is referring to the Survivors bashing through the metal shutter-door on the 3rd map of No Mercy (opposite the gas station) to avoid the section where the survivors raise the lift and attract the horde. Bashing through the various room-doors as Infected is quite obviously an intentional part of the game (it's even in the loading screen hints), but that's not what people have a problem with! The problem with bashing the shutter door is that it creates a situation whereby a team of Survivors might prefer the challenge and fun of attracting the horde and playing the map properly, whereas the other team might be more focused on winning at the cost of a hefty chunk out of the map and instead decide to bash the door when it's their turn. Which option do you take, and do you feel cheated if you play the map honestly and the other team smash the door? I personally play the map honestly every time because I don't see the sense in cutting 5 minutes out the game. I don't play games as a race to get to the end or as a life-or-death competition with a bunch of people I don't know, I play them to enjoy them, so why skip whole sections of the game? I'm pretty sure that door being breakable is an unintentional exploit - Something just seems too unpolished and stupid-looking about the 4 survivors standing there swinging their weapons comically at a door until it collapses into 8-10 squares of shutter-texture on the ground, skipping one of the focal points of the map. === On another note, I'm really happy with the changes in the latest update, the changes to the Smoker in particular. It feels much less like the redheaded-stepchild of the Infected team now, especially with some practice.
Is it me? Or has the availability of good servers taken a swan-dive since the latest patch? Before I could get on 3 good servers a night, without being disconnected or suffering latency issues. Since the patch, I'm lucky If I get on 1 in 5 servers after 10 searches, and even then I get horrid latency, or server shut-downs half way through. Either a billion people just bought L4D, or something is a little off kilter.
most people probably haven't patched their servers yet (it's not done automatically afaik). give it a week
Anyone else find there's a huge amount of ragequitters in this game on versus? It's getting bloody annoying tbh.
Lots, usually the same ones that run off on their own then wonder why they couldn't be saved in time then whine about how everyone else should play single player first.
easy solution: play with friends. sorted. there's a bunch of us that plays at least every weds. there's also a bit-tech group right here that i'm sure could organise some weekly games.
things that have been annoying me on L4D versus lately: People quitting when they get trapped for more than 3 seconds (and often enough this is where I will join) People that seem to think camping in a small room for 30 minutes is the best tactic ever... People that TK/Quit coz they don't want to be survivors. People that run off on their own and whine about being attacked with little chance of us rescuing them in time. Groups that hesitate too much, I've had people take just under 30 mins in my team to get to the first train carriage in the subway level. It's like these idiots think slow and steady wins the race? Team-mates that lock themselves in the safe room at the end even if a couple of us are trapped and need help Things I've liked while playing versus: Killing Team-mates when I'm the tank (It was an accident honest) killing Team-mates (infected) when they are trying to use the generator/forklift exploits (I hit this one guy on our team who was a boomer moving a generator off the top of the building in the elevator/hospital level. was very amusing ) standing infront of the witch or alarmed car as hunter, jumping about while they try to shoot me Being a boomer (tis the most fun)