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Electronics Lemon64 Environmental Turin Engine Now Booted World Wide!

Discussion in 'Modding' started by Gooey_GUI, 16 Jun 2016.

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  1. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Now complete, world wide with blessings. They are not behind this, it is only by me and the rest of the world with the participation of very important to mankind contributions made by some members of the bit-tech community.

    Thank you so much bit-tech for putting up with the difficulties imposed during development and your many vital and essential understandings. It was only through bit-tech that it was made possible at all.

    I will leave entirely up to bit-tech if they want to participate in some manner. Yet, this vital website;


    Now may be known also, as the Bletchley Park remains of the Lemon64 Environmental Turin Engine


    Can now help to save the entire planet Earth, with this newly created Turin Engine. It is harnessed, by a C64 awareness, through any 80386+ cpu powered computers all over the entire world.


    Environmental Turin Engine = Quantum Computing

    Explained in video presentation mode (OP)



    "Discover how your garbage gets another life."

    "By putting your recyclables in the recycling bin, you give them new life. Some materials can travel through the recycling and manufacturing process to be back on the store shelf in as little as 30 days! Your aluminum can, water bottle, or cereal box can become many different things—we've picked just a few to feature here. Check out the key steps five materials go through to become new products."


    Also, consult environmental reply (here at bit-tech.net) #26


    There is one major reason that this Turin Engine is not called the "Bit-Tech Environmental Turin Engine"

    Long before there was ever any form of modernity, the fruit [LEMON] was apart of human existence.

    It had and always has the distinctive characteristics that it has with regard to taste of being strong when consumed at 100% purity.

    Also, because the Bit-tech name within it's URL format includes variables which would lose its direct association verbally due to an unusual hyphen [-] and the less common [Net] which tends to have unknowing users to find other websites instead of [bit-tech.net]

    So, the "Bit-Tech Environmental Turin Engine" is how I like to think about it as the true name,

    Also, other information which I now add:

    For every human waking up at the start of each new day, or all through the day,

    If your personal health needs warrant asking for a doctor, go see a doctor! Always try to work with your doctor as some health needs require important considerations.

    Note* It is only my advise to take these recommendations, but if there is a continued need for your best health you should consult a qualified medical doctor to have a real consultation. Try to work within the medical community!

    Always, always, always, STAY AWAY FROM STREET DRUGS!
    A very long time ago, I obtained a C64 from GB to steal the graphics chip out of it to put in a working US C64. I currently have several C64s and a C-128.

    Purpose: To enable the hybrid to play dozens of UK games (also obtained) with only a marginal speed offset (fast) due the change of available current / voltage.

    I used to have a tech sheet that explained how to do it, but I can't find it by searching anymore.

    Does anybody know what I'm talking about? :wallbash:

    Edit: "When compared to PAL, NTSC color accuracy and consistency is sometimes considered inferior, leading to video professionals and television engineers jokingly referring to NTSC as Never The Same Color, Never Twice the Same Color, or No True Skin Colors."

    Edit: Game availability in NTSC, PAL, or both (in these 30 games) I have more than these listed.


    Top 40 games


    Top 100 games with reviews


    Worst 100 games with reviews


    C64 - website preserving C-64 history (including game downloads)



    Another well known site with 25,000 entries - http://www.gb64.com/

    http://www.gb64.com/search.php?h=0 (games)



    All wiki listed games for C64: (2,000+)


    There is a rated, partial list of my games in replies #17 & 18 <450+ games>

    Edit: Here is the GB64 game base for almost 1,000 educational games

    C-64 is largely compatible with Atari joysticks, market availability information needed on fresh sticks.
    Edit: (now filled by purchase of new sticks)
    Last edited: 5 Feb 2017
  2. Pookie

    Pookie So this is permanence, love's shattered pride.

    4 May 2010
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    Gooey_GUI no one really knows what you are talking about on the forum :sigh: Maybe find a commodore specialist forum and ask there?
    Gooey_GUI likes this.
  3. Flibblebot

    Flibblebot Smile with me

    19 Apr 2005
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    Actually, he's talking perfect sense. Because of the difference in refresh rates between PAL & NTSC, PAL-based C64s (and some consoles, like the SNES) run around 20% faster than their NTSC counterparts for anything that's tied to the screen refresh (basically meaning most games written for the system).

    I haven't heard about swapping VIC-II chips between a British & US 64 - I don't know if that will work, because I don't know whether the crystal is part of the chip or not. You'd also have to make sure that the versions match - later versions of the chip use 5v rather than 12v, and you'll fry them if you put them in an older (12v) motherboard.

    What I have heard of, though, is people using a US power supply on a PAL C64 - there's no need to swap chips - so if the British C64 is in working order, that's probably the simplest solution. You'll need a TV that can handle analogue PAL signals though, and they're becoming hard to find, even in Europe!
    Gooey_GUI likes this.
  4. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Good Suggestion taken, thanks very much. I still need to figure it out.

    (Some good archives, but not very much recent discussion in these exact associated threads there. But, there is help if starting a new thread.)

    Thank you very kindly, this is great information.

    "NTSC and PAL If any bit member knows of a bit thread or bit post with this same information (below, covering NTSC PAL) please refer it to me. It would be appreciated.

    The number of vertical lines or pixel rows dictates the capability to produce a detailed image, but there is more. It is obvious at this point that the larger the number of vertical lines or pixel rows, the more detailed the image.

    TV S Flat Screen TV Wall Mount
    Home and Family TV
    Vizio TV
    Plasma TV Installation

    However, within the arena of analog video, the number of vertical lines or pixel rows is fixed within a system. The two main analog video systems are NTSC and PAL.

    NTSC is based on a 525-line or pixel row, 60 fields/30 frames-per-second, at 60Hz system for transmission and display of video images. This is an interlaced system in which each frame is displayed in two fields of 262 lines or pixel rows, which is then combined to display a frame of video with 525 lines or pixel rows. NTSC is the official analog video standard in the U.S., Canada, Mexico, some parts of Central and South America, Japan, Taiwan, and Korea.

    PAL is the dominant format in the World for analog television broadcasting and analog video display and is based on a 625 line or pixel row, 50 field/25 frames a second, 50HZ system. The signal is interlaced, like NTSC into two fields, composed of 312 lines or pixel rows each. Since there are fewer frames (25) displayed per second, sometimes you can notice a slight flicker in the image, much like the flicker seen on projected film. However, PAL offers a higher resolution image and better color stability than NTSC. Countries on the PAL system include the U.K., Germany, Spain, Portugal, Italy, China, India, Australia, most of Africa, and the Middle East.

    For more background information on the PAL and NTSC analog video systems, check out my article: An Overview of Worldwide Video Standards."

    Convert a Commodore 64 from NTSC to PAL format


    NTSC to PAL switching


    How to mod a PAL Rev C C64 into an NTSC machine? <Still need to study this>


    General Info about C-64 Below

    " It is listed in the Guinness World Records as the highest-selling single computer model of all time,[6] with independent estimates placing the number sold between 10 and 17 million units.[7]"

    Portal:Hardware --> C64-Wiki


    Commodore 64


    "This article is about the various external peripherals of the Commodore 64 home computer. Due to the backwards compatibility of the Commodore 128, most peripherals will work on that system, as well. There's some compatibility with the VIC-20 and PET too."

    Commodore 64 peripherals


    Commodore Datasette

    Last edited: 1 Jul 2016
  5. Flibblebot

    Flibblebot Smile with me

    19 Apr 2005
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    Right, so based on those links, it’s a lot easier if you have the newer revision of the C64: look at the VIC-II chip. If it starts with 65, then you have the old version and the fix isn’t as easy.

    If the VIC-II chip is the 85xx model, then it’s just a case of swapping out the chip, replacing the crystal and shorting a jumper. I’ve seen reports of people using a switch for the jumper and another to switch between crystals, then just swap VIC chips as necessary. That way, you can swap between NTSC and PAL at will (just in case you come across an NTSC game that doesn’t work properly with the PAL chip).

    If you’ve got the 65xx model, then the fix is a lot more complicated - and a lot harder to put back (I’d go with the second (easier) option of just replacing the oscillator and feeding it into the BCD counter (74LS193) chip), but it is still more complicated than the 85xx swap.
    Gooey_GUI likes this.
  6. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Great stuff! Thanks!

    My other barriers to completing the hybrid set up are not just the correct monitor. I looked in the sticky, of Hardware about monitors, but searches didn't bring up anything about this specific category. Thorough searches of entire Tech Forum searched also. It looks like bit-tech wasn't around in the 1980's.

    About all of my many joysticks (C-64 originals and third parties) are pretty well worn or shot altogether. Retailers don't sell them that I know of and used sticks will have wear on them.

    This part of the wiki talks about actualities and possibilities for input devices:


    Input devices:

    "Commodore produced joystick controllers for the Commodore 64, largely compatible with Atari joysticks, as well as paddles (which were not Atari compatible). Commodore's paddles were originally intended for the VIC-20, and few C64 games could take advantage of them. Commodore's joysticks were often derided because they were not particularly robust, especially for extreme gameplay. Many gaming enthusiasts preferred third-party joysticks, while some enthusiasts even built their own joysticks and controllers for the Commodore 64, or modified controllers from other systems to work on it. While the Commodore 64 only had two joystick ports for use, a few different kinds of joystick adapters were constructed by enthusiasts, which allowed up to four or eight joysticks to be used on the Commodore 64, with appropriate programming. Only about 20 games (by 2011) can take advantage of these however.

    Best Commodore 64 joystick/controller? (thread on Atari centered web site.)


    What's the best 2600 joystick controller you ever had? (thread on Atari centered web site.)


    Sample of Used Atari 2600 joystick prices and condition (not really the good design I want)

    Last edited: 19 Jun 2016
  7. Flibblebot

    Flibblebot Smile with me

    19 Apr 2005
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    Without a doubt, the best joystick ever was the Kempston Competition Pro 5000. In an age when most joysticks used leaf switches, the Kempston joystick used microswitches. It had a more positive action, and the microswitches lasted much, much longer than leaf switches.

    You may even be able to build your own joystick using parts from an arcade cabinet - all you need is the joystick (non-analogue, of course) two buttons, and the 9-pin connector - the wiring is fairly simple (each of the direction and fire button switches gets connected to ground):

    As for video, the easiest thing to do is to to make up an s-video connector - most modern HDTVs have s-video/audio connectors, and should handle the PAL signal okay.
  8. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Couldn't find the Pro 5000

    People on eBay just list the units in general terms w/o specifying exact models

    Retro/Vintage Competition Pro Joystick 9-Pin Atari Amiga PC C64 Spec (Refurbished)
    Last edited: 2 Feb 2017
  9. Flibblebot

    Flibblebot Smile with me

    19 Apr 2005
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  10. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Last edited: 2 Feb 2017
  11. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    In the meanwhile, I've been trying to locate a special educational game, Rocky's Boots, that is one (if not the first) of the first graphically educational games.


    RETRO Innovations - http://store.go4retro.com/zoomfloppy/

    "Product Description
    Archive your Commodore floppies (and CMD HD partitions) to your contemporary PC, without the hassles of external parallel ports, IRQ settings, special adapters, bulky cables, or the alphabet soup of disk drive cable adapters. ZoomFloppy replaces all X*-1541 cables with a simple USB-based hardware device guaranteed to work with today's machines using today's multitasking operating systems. Simply plug into any free USB port, connect your CBM drive via a serial cable, and transfer data to or from your software collection.

    Product Features
    Attach any CBM serial device to your PC, including printers
    Works with Windows, Mac OS X, and Linux
    Open Source solution, no vendor lock-in
    Active development community
    Minimal footprint, no external power supply needed
    Parallel access hardware support
    NOTE: ZoomFloppy requires an IEC cable (sold separately), an IEEE cable if using the IEEE version and targeting IEEE drives (sold separately), and a USB to mini-USB cable (available at many computer stores).

    More information is available at: http://www.go4retro.com/"

    Additionally, another piece of the system is the datasette recorder/player
    Last edited: 2 Feb 2017
  12. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Today I received this link that has the following information - decorated in hyper links.


    with an additional link afterwards of
    http://www.1541ultimate.net/content/index.php but it apparently is already sold out.

    "My suggestion would be to look into the Ultimate 1541 http://www.1541ultimate.net/ this is a better long term solution but if you want to just transfer the single disk, the options on the first link would be your best bet."



    C64 to PC ....and..... PC to C64


    There are several ways to Transfer files from PC to C64 and use a CD's with Commodore 64 software on it:-


    METHOD - Utility and or Hardware needed



    (1) D64 CABLE -Software & cable will transfer Whole Disk Sides from PC to C64, or C64 to PC.

    You must have a 1541 or 1541-II that has a Burst Nibbler Cable fitted, for this to work.

    You will also need to build a D64 CABLE. But it is quite simple.


    (2) CD ROM-COMMANDER 64 -By using the program , you can use a standard SCSI CDROM Drive on your Commodore 64.

    You must have a CMD Hard Drive as these have a SCSI port on the back.

    You can Restore a D64 Disk Image 100% back to a real floppy disk.

    FILES in GEOS only
    (3) GATEWAY - GEOS CDROM-"1541-EMULATOR": This CDROM Driver for GATEWAY & CMD HARD DRIVE, allows you to Mount a Virtual Drive or Image Drive, using any D64 Image File that you have on a CDROM. This makes it very easy to copy specific PRG files from a CD to HD or Floppy.

    You must have a CMD Hard Drive and a SCSI CDROM Drive.

    (4) 64HDD - By using 64HDD software you can transfer files driectly from a PC's CDROM Drive using the X1541 or XE1541 cable.

    You must have a copy of 64HDD and an X1541 Cable

    SLOW (5) RS232 - By using a NULL-MODEM CABLE & an RS232 interface to transfer files from PC to C64.
    (6) STAR COMMANDER - This program supports many cables, X1541, XE1541,XP1541,etc.

    It is DOS based, complicated to setup, not 100% relaible, very slow if you dont have an XP1541 Cable.



    (7) WARPCOPY- The fastest way to Transfer whole disks sides, D64's , D81's or drag and drop single files driectly from your PC onto your 1541. Simply amazing and very easy to use.

    You must have a C64 LAN cartridge, ie- FB-NET, The Final Ethernet, IDE64 with RR-Net, Retro Replay with RR-Net, etc.



    (8) 1581-COPY - This fantastic Tool works on any PC, (using Windows 98,XP, Vista, Win7.), with a 3.5" Disk Drive.

    You will neeed to run it from your Command Prompt, (Usually located in C:\Windows\system32\cmd.exe)

    It uses a standed 3.5" PC Floppy Drive to Write D81 images onto 800K Disks, as used with the 1581 Disk Drive. (It is not recommended to use 1.44MB Disks, but if you do, you will need to cover the HD hole on both side with a single piece of sticky Tape.)

    You must have a 1581 Disk Drive or CMD FD2000 or FD4000, as these can read 3.5" Disks.

    NOTE: Don't forget, you will also need to install "fdrawcmd.sys" for 1581copy to work.

    If you Don't have a real Commodore 64 or You can't be bothered transfering back to a real C64, the next best option is an Emulator that you can download for FREE and play C64 games instantly. Below are two to pick from:
    CCS64 - By using a Commodore 64 Emulator on your PC, like CCS64 you can play all the games & demos and even use Cartridges. This is the simplest method and will work Immediately on most PC's.
    VICE One of best ever Commodore Emulators, also emulates VIC20, C128, PET, PLUS4, C16 etc...

    Another option: RETRO Innovations 64NIC+


    "Product Description
    Your Commodore 64/128 machine can join the growing ranks of Internet capable systems by installing the 64NIC+ Ethernet interface. 64NIC+ offers inexpensive Ethernet connectivity and more. Based on the Crystal CS8900 10 megabit Ethernet interface engine, the interface emulates the popular RR-NET solution as well as the NET64 and TFE systems.

    Designed by Brain Innovations and previously sold as a fundraiser for the the Cincinnati Commodore Computer Club (CCCC), 64NIC+ allows the Commodore user to experience online connectivity in true 8-bit glory. Play online Ethernet games, telnet to your favorite BBSes, Twitter from your Commodore!

    In addition to Ethernet capabilities, the system also includes an optional on board ROM socket that can be loaded with up to 16 cartridge images. With the appropriate ROM, the 64NIC+ can autoboot and load your favorite games and utilities via TCP/IP, no disk drive required.

    Main features include:

    Self contained functionality. No pieces to disconnect
    10 Mbit Ethernet connectivity
    RR-NET compatibility
    C64 and C128 compatibility
    Technical Features include:

    The ubiquitous RESET switch!
    Onboard optional ROM socket for autoboot functionality
    ROM socket can accommodate up to 256kB ROMs
    Optional rotary switch can select 1 of 16 ROM images
    Cartridge can be configured to reside in either IO1 or IO2 address spaces
    Cartridge can be configured to reside in any 16 byte address bank within the IO address space.
    Upgrade options include:

    16 position rotary switch: This can be used (with an appropriately programmed EPROM) to select 1 of 16 ROM images.
    2Mb (256kB) Blank EPROM: Program your favorite ROM images into the EPROM and use the optional rotary switch to select each image
    Clear plastic enclosure: Enclose your 64NIC+ in clear plastic. NOTE: Enclosure comes un-machined. It can be modified using sharp knife and/or Dremel."
    Last edited: 30 Jun 2016
  13. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    I see that there are two versions for non C-64 machines like the +4 (among many versions) that pertain to NTSC or PAL versions. It looks like I'll need to have both (1x 1541 and 2x 1571) (three pair) depending on what I'm doing - C64 or if I'm using my C-128 at other times. Maybe zoomfloppy wouldn't make use of the fact that the 1541 is enhanced or not.

    JiffyDOS KERNAL ROM Overlay IC

    This is simply a must have if you're purchasing an uIEC, and still great if you're still using your original CBM drives. The speed improvement is remarkable, and will leave you wondering how you managed to live without it for all these years.

    JiffyDOS is a Disk Operating System (DOS) enhancement which gives your C-64 or C-128 the disk access speed it has always needed. A chip-for-chip replacement for the Kernal ROM in your computer and the DOS ROM in your disk drive(s), JiffyDOS achieves levels of performance and compatibility unmatched by other disk speed-enhancement products. Outstanding speed, solid compatibility with virtually all hardware and software, and a new set of desperately-needed commands and features, gives your system a new lease on life and the power to compete with today's newer, more-expensive machines.

    JiffyDOS should not be confused with Cartridges, Turbo ROMs, Burst ROMs or "Parallel" systems. Ultra-high-speed multi-line serial technology enables JiffyDOS to outperform these products without any of their inherent disadvantages. JiffyDOS leaves all ports on your computer open, works with virtually all software, speeds up PRG, SEQ, REL and USR files, and does not require any extra cabling. Owning JiffyDOS also gives you access to some of the best product support available.

    Index of /pub/cbm/manuals/JiffyDOS

    This product is the actual ROM IC that replaces the DOS or KERNAL ROM IC in your CBM unit. The unit comes preprogrammed with the correct version of JiffyDOS.
    Last edited: 1 Jul 2016
  14. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    Another interesting new development in the terms of storage and retrievability is this micro IEC/SD device that sure looks like a must have. This seems like a no brainer.


    Product Description
    Hold the entire collection of Commodore games and utilities in the palm of your hand! No more lugging a CBM disk drive around, worrying about disk “rot”, swapping disks, and being without your favorite software. Transfer files to the Commodore simply by dragging files to the solid state SD/SDHC card on your PC/Mac. Need more storage? Visit the local big box store or online e-tailer for gigabytes of solid state storage.

    The “Micro” IEC offers that and more, supporting Secure Digital (SD) and SDHC solid state storage up to 32GB in size, emulating the CBM DOS functionality (including select CMD HD DOS operations), and supporting the JiffyDOS drive transfer protocol. The unit is small enough to embed, but large enough to satisfy even the most discerning retro-computer enthusiast.

    The device even offers the ability to better itself after purchase. As new firmware updates are released, simply copy the new firmware to the SD card, reset the device, and watch it upgrade itself.

    Think about it, this addition to your Commodore collection is new and costs less than the going eBay-rate for a 1581. But the Storage capacity is Far beyond a 1581! Switching out SD Cards (which are cheap) is a snap - each SD Card is like adding another free 1581 drive or any other 1571 or 1541 drive. And FAST, the uIEC is faster than any mechanical drive without wearing out parts!

    All of this in 2.25 square inches of silicon and circuitry. Grab one or more today!


    For correct operation, the unit requires a Commodore IEC serial cable (available in our store, though any disk drive serial cable should work)
    In order to utilize the JiffyDOS transfer speeds, the computer must have JiffyDOS installed. JiffyDOS is available in our store.
    uIEC/SD is available in 3 configurations:
    bare: The unit comes without any daughtercard or connector. This option is useful for folks wishing to add an additional unit to a uIEC/SD Deluxe Daughtercard
    edge connector: The unit is supplied with just the 1x13 edge connector. This is useful for folks planning to embed the uIEC/SD into another structure.
    deluxe: The base unit is paired with a small PCB (this is useful for folks who desire less clutter and want the unit close to the machine.
    The PCB provides:
    2 IEC ports (which allows daisy chaining)
    buttons for swap list navigation
    a reset button
    a jumper configuration setting that allows or prevents a machine reset from also resetting the drive.
    direct connection to the C64/C128 cassette port for power
    dual uIEC/SD connectors, to allow vertical or horizontal configuration
    Mini USB port for external power (use any standard 5V phone charger, or a cable to your PC



    It is unknown, at this time, whether I'll decide to include interoperability of the keyboard. It seems like a good idea to wait due to the disclaimer below.

    C=Key Keyboard Adapter

    Product Description
    C=Key bridges the gap between Commodore and PC keyboard operation!

    Depending on configuration, C=Key offers VIC-20, C64, C64C, SX64, C128, C128D, and C128DCR owners the ability to either use their CBM keyboard with a PS/2 supported PC, or utilize a PS/2 keyboard on their Commodore machine. In either usage, multiple keyboard mappings are supported, to handle keyboard differences and application preferences. No drivers or programming are required for operation.

    C=Key can be purchased in the following configurations:

    PCB Only: Bare circuit board
    PCB + uC: PCB and programmed Atmel ATMEGA162, used for connecting CBM KB to PC (includes uC Crystal and trimming capacitors)
    PCB + uC + Crosspoint Switch: Allows either configuration
    Preconfigured kits for specific CBM models.
    Full Kit: Adds resistors, diodes, and jumper blocks for correct operation and connectors for any configuration
    Additional options include:

    dual joystick connectors can be added, to allow CBM joystick operation on the PC.
    Any kit can be ordered pre-assembled (please allow additional handling time)
    A PS/2 compatible keyboard (USB keyboards with PS/2 converters may not work) with a Mini-DIN6 plug.
    One of the following machines:
    VIC-20, C64, C64C
    For the C128D/C128DCR operation with a PC Keyboard, a DB25M to DB25M cable is also required.
    Technical Details
    C=Key consists of an Atmel ATMEGA162 microcontroller in DIP format and an optional Mitel/Zarlink MT8812 crosspoint switch. In "host" mode, the system reads data from the PS/2 keyboard and emulates the Commodore switch matrix with the crosspoint switch. In "device" mode, the system scans the Commodore keyboard matrix 60 times a second, converting keypresses into PS/2 compliant scan codes. GPLv2 licensed C firmware source code can be modified to support nearly any matrix-style keyboard configuration.

    Firmware features include:

    Multiple key rollover support
    Configurable keyboard matrix scanner supports 1x1 to 16x8 matrices (hardware supports a maximum of 12x8 matrices)
    Single IC solution (for matrix keyboard to PC configuration)
    Key repeat functionality supported and PS/2 keyboard compliant
    The PCB features include:

    A single PCB for VIC/64/128/SX64
    Support for dual joysticks for emulator use.
    Through hole design makes "do-it-yourself" construction easy.

    We've hesitated to offer these kits in the store because the firmware has not been extensively tested and cannot be easily upgraded by the end user. In fact, we are planning to redesign this unit to utilize USB technology, which would allow easier upgrades and support for more current technology. However, due to overwhelming demand, we're offering the kits and assembled units. Nonetheless, we consider this a project, not a product and do not intend to offer complete support for the unit. If you are looking for a complete product offering with full support, please wait for our USB development effort to complete.
    If you purchase this unit, we highly encourage your to obtain an Atmel AVR USB Programmer.

    Last edited: 3 Jul 2016
  15. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
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    I've been pondering about the amount of equipment.

    NTSC C-64, (Power supply, cabling, leads, plugs)
    PAL C-64, (Power Supply cabling, leads, plugs)
    NTSC C-128, (Power supply, cabling, leads, plugs)

    1571 FD
    possible 1581 FD (3 1/2")


    Pair of Joysticks

    Additional, PC with C-64 enhancements and 1541 FD

    Monitor(s), HDTV, Display(s)

    I still have my first PC, 80386 - AT Full Tower with non-op status.

    Starting with such a large case, I might be able to put together some operationally stored equipment inside. It would be nice to scrape out some space to store the joysticks too.

    So far, I've determined that all equipment must be able to be cooled and removable if need be.

    There should be a reliable UPS that everything is plugged into an isolated unit so that the entire system could be turned on or off. I wish there was an UPS system that would allow switchable active outlets, but I know I can use three or more power strips of short length.

    A home for the guts of the old 386 with SIPP memory modules.

    Cable management!

    I thought about a window, but I'd rather have some type of metal or plastic mesh with openings for air flow. Maybe mount fans to blow on the equipment. I don't have the health to drill a bunch of holes into a lexan or plexi window unless I sub it out.

    Need to figure out how to securely mount an echelon of Commodores inside with a secure and easy to open access panel. My old King Tower case is not a friendly case with easy access.

    My son has my old system in a nice Chenming case, but all it needs is a new graphics card and it would be operational. I don't really want to destroy a working system. I do have a smaller case that has no working PC inside, but it doesn't have the isolated switch that the 386 has.

    Then, there's priming, painting and what to paint.

    Then assembly...

    I'm worried about cooling for a project that I'm trying to figure out.

    I want to network three Commodore systems in an old modified full tower case. Also, I want to put three power supply's inside. These would be a C64, PAL 64, and maybe a C-128 if I can fit it in.

    I have an old 80386 PC that's in AT style full tower case. It's non-op, so I can use the case. Unknown if AT style original PSU is still working, but it would have a lot of years and op time on it. ATX power supplies aren't designed for AT cases.

    I was thinking of putting two 120mm fans in the rear with two 120mm in front with a perforated side panel. I'd also like to store two joysticks inside if there's room and airflow. I have an old computer ATX style PSU that could power the fans.

    To cut down on heat, I'm trying to realistically separate each system from activating unless desired. That includes being able to 'idle' power supply on stand by mode rather than hot all the time.

    I wasn't intending on rewiring any system plugs. I was thinking of installing outlets controlled with a switch for each system - all plugged into a properly rated UPS system.

    The problem is that I'm dealing with wall current and not 12 or 5 volts. If the design is faulty in any way then there's the danger of electrocution. I have some electrical background, but I don't know codes.

    Anything pre-manufactured is desired. Is it safe to use selectable outlets on a strip - even if they make them? Does anybody know what other 5V independent power sources exist that could be used instead? (to be installed in the older AT style case?)

    Difference Between AT and ATX -

    The ATX PSU into an old AT style case dilema question answered here. What other switchable 5V independent power sources exist that could be used instead?

    I've found what I'm looking for $74

    StarTech PS2POWER230 230W AT AT Replacement Power Supply

    Rosewill RPS-200 - 6 Outlets Power Strip - 125V Input, 1875W Maximum Power Output, 6 Feet Cord

    Cooler Master Sleeve Bearing 140mm Silent Fan for Computer Cases and Radiators (2)
    Last edited: 7 Jul 2016
  16. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
    Likes Received:

    I finally uncovered the old 386 with the full tower case. I open the box and went to compare C64 length with case depth. I, also, compared with case height.

    The length of the C64 that I tried was about 1" beyond the depth of the case. That means I can only mount two C64's inside by matching c64 length vertically with the height of the case. The C64s would be side by side while hanging like hats on pegs sticking out of the wall. I hope more secure than that.

    I suppose there are three other ways. The simplest being mount the C64s at an angle rather than hanging them straight down. Another would be to modify the case to stick out more in front. The most likely is to allow the machines to protrude slightly out of the rear and have access through the front if a machine needs to be removed for some use not anticipated.

    I can use this arrangement to hold up an end of each unit. This would leave the front to modify for access to each machine's power button and the end where the joystick(s) get plugged into. Also, it would leave each machine space for access to what would normally be the backs of the Commodores in order to access the many ports.

    Saying that I'm only going to use one C64 at a time, I'll want to put each power transformer (under or over) opposite the unused machine. If I put the transformers on top then the heat will leave out of a top hole faster. For the airflow for the part of the C64 that's deeper inside, I'll have to put a fan or four in the side panel.

    The 140mm fans move a lot of air at low dBs. <1000 RPM, 60.9 CFM, 16 dB>

    I've decided on holstering the ends of the C-64s as they slide into the back openings to prevent slippage. All that comes to mind is plastic, acrylic, or metal. Metal would be more substantial for wear and tear.

    It could be an upper and lower collar with a mid third band around the middle to harness the end of each machine. They would (all six) be affixed to rear panel around the openings.

    The collars are to relieve the pressure of the case's rear sheet metal thin edge from scoring or scratching the housing of the C-64. This means that the collars will both protrude on the outside as well as the inside.

    I'm thinking that each C-64 should have ample support along its axis to prevent them from falling or coming loose. For this, I should be able to locate something at a large hardware store.

    I need to sketch it up with measurements. I think I'll need a set of calipers. I also need to get all of the components (beforehand) so that I know about clearances. For the front access, I'm thinking about a hinge set up with the door swinging outward to the side in order to access the Commodores without having to open the entire case.

    With the case itself being more static, that leaves both sides of the side panel area. However, there are no independent panels. This means that I could assemble the C64 supports from the open door of the front of the case onto the inside of the side panel(s).

    The C64 placements could be side by side along the same plane while using supports on each of the side panels. Yet, if I did this then it would foul up the area that I want to mount the side panel fans to blow from.

    This leaves me with an upstairs, downstairs arrangement with the one side providing the support system and the other side mounted with fan(s).

    I'm not going to have a place to install a 1571 floppy drive because the up and down C-64 arrangement will block off the entire up and down area of the case. The drive is too wide. It looks like I'm going to have problems with an upper blow hole if I want this floppy drive to ride piggy back on top of the case.

    On the other hand, there will be a dedicated PC, with C64 enhancements, close by. I had planned for the old 1541 drive to live on top of C64 hybrid case. The functioning PC is a large tower case with a blow hole on top - located in the middle. It's not a large enough of a case that I might get away with using just the space on either side of the blow hole.

    It looks like I either have to skip the blow hole for the hybrid case and rely upon cross ventilation entirely or figure someway to install the 1571 FD internally. I can translocate the upper blow hole to leave room for the 1541 FD to rest on top - from the PC. I really don't want two large floppy drives riding on top of a weight lopsided case and contents.

    Do they still make the adapters for the bottoms of computer cases so that they don't tip over? Do these have an exact name? Anybody know who sells them?

    Heavy Duty Metal Body Computer Tower Case Roller/Holder/Stand with Casters - Black (maybe 2, but can't find indicated width.)

    Except more like this 'apex' type Can anybody tell if this is adjustable? I need 7" and not 8".
    Premium CPU Stand, 8w x 9d x 9-1/2h

    This 'apex' model appears to be adjustable

    less expensive
    Innovera Metal Mobile CPU Stand
    Item #IVR54000: 10-1/4w x 10-5/8d x 9-3/4h, Light Gray


    Anyone with ideas about light weight displays that have PAL NTSC capabilities could help with the topic being covered here. Thanks for the help.

    The following revelation came to light in above thread. I've highlighted wolfticket's comment. I've included some of my online research.

    That sounds intriguing considering that there's bound to be more HDMI inputs these days. I'll look into these with gusto.

    Edit: Like these perhaps? $49.69 or (2) $49.02

    Composite, S-Video, and HDMI® to HDMI® Converter and Switch w/ HDMI PAL NTSC Support

    or Metra Ethereal Composite Video To HDMI® Converter $34.99

    with one of these to handle all the inputs if the display only has one HDMI input

    Roxgo 3x1 HDMI Switch Supports 3D, 1080P $14.99
    Last edited: 11 Jul 2016
  17. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
    Likes Received:
    At a standstill for a while. In the meanwhile, here's a list of my Commodore 64 games. Many of these are available here ----> http://www.myabandonware.com/browse/name/

    Going through the Lemon64 game archives thoroughly, I was able to rate them with 20 votes, by 10s, to 120 votes if the game had that many votes. Worst games are from 5 votes, by 5s, to 50 votes.

    http://www.lemon64.com/games :search:

    * = added recently [15]

    Australia (on disk) (7)

    013/120 (8.69/286) Elite (London)
    063/040 (8.49/049) Mad Doctor - ECP Entertaining Australia

    (7.70/044) Strip Poker: A Sizzling Game of Chance - (1984) Artworx Software Company
    (7.60/154) Yie Ar Kung Fu (Manchester) (1985) Imagine

    (6.50/024) Space Gun - Ocean Software (English, French, German)
    (5.90/008) Lunar Outpost - ECP Entertaining Australia
    (4.3/12) African Safari - ECP Entertaining Australia

    Cartridges (PAL) (9)

    (8.20/037) Battle Command

    (7.50/035) Dragons Den
    (7.40/093) Pac Man Atarisoft (1983)
    (7.40/079) Moon Patrol Atarisoft (1983)
    (7.30/080) Shadow of the Beast

    89/50 (6.76/080) Jungle Hunt Atarisoft (1983)
    58/50 (6.31/055) Radar Rat Race
    (5.80/035) Robocop 3
    95/35 (5.60/036) Kickman

    Here's some PAL tapes from Australia and the UK. (many individual games in cassette cases with no box or manuals):

    (54 group games) (12 Top 100 + 6 Contenders = 18)


    (7.40/048) Mission Elevator

    (6.40/032) Bedlam
    (5.80/019) Side Arms
    (5.50/020) Jinks
    (4.80/015) Desolator: Halls of Kyros
    29/40 (4.13/046) Shadow Warriors
    (3.80/018) Shackled
    39/30 (3.42/033) Bad Cat
    Thunderceptor (Spectrum Compilation Only)
    Fast 'N' Furious (Spectrum Compilation Only)

    HEAT WAVE (7)

    80/120 (7.94/188) Nebulus
    (7.80/045) Ranarama

    (7.20/079) Alleykat
    (7.20/045) Netherworld
    (7.00/054) Firelord
    (6.80/071) Zynaps

    Impossaball (not found yet)


    74/120 (8.03/152) Platoon

    (7.60/099) The Great Escape
    (7.60/182) Rambo: First Blood Part II

    22/50 (4.77/075) Miami Vice
    22/40 (3.63/041) Top Gun


    57/120 (8.31/124) Midnight Resistance

    (7.30/041) Sly Spy: Secret Agent

    (5.50/030) Night Breed
    29/40 (4.13/046) Shadow Warriors


    (7.10/032) Vampire

    (6.60/042) Dizzy
    (5.40/019) Super Robin Hood
    (3.50/013) Ghost Hunters

    REAL ACTION #13 (4) (encased cassette )

    71/120 (8.06/134) Krakout

    (7.60/098) Spindizzy

    94/50 (6.79/056) I Ball

    Life (maybe one of many versions)

    THE IN CROWD (8)

    19/120 (8.64/371) Last Ninja, The
    59/120 (8.27/284) Barbarian: The Ultimate Warrior
    74/120 (8.03/152) Platoon

    (7.50/112) Target Renegade
    (7.50/107) Combat School
    (7.10/084) Gryzor

    (6.30/099) Predator
    13/50 (3.45/055) Karnov

    WINNERS (5)

    91/120 (7.83/126) Impossible Mission 2

    (7.50/076) LED Storm
    (7.30/078) Thunder Blade

    (6.50/034) Blasteroids
    40/45 (5.04/047) Indiana Jones and the Temple of Doom

    ZZAP! MEGATAPE 21 (2) (encased cassette )

    085/050 (8.31/054) Lords of Midnight

    (5.80/011) Powerama

    ZZAP! MEGATAPE 22 (2) (encased cassette)

    47/120 ((8.36/195) Spy VS Spy

    (8.40/021) Doomdark's Revenge

    ZZAP! MEGATAPE 23 (3) (encased cassette)

    22/120 (8.61/329) Boulder Dash
    83/060 (8.31/062) Boulder Dash Construction Kit

    (7.70/109) Spy vs Spy II: The Island Caper


    Top 100 and Contenders (9 Top + 17 Contenders = 26)

    13/120 (8.69/286) Elite
    19/120 (8.64/371) Last Ninja, The
    69/120 (8.12/155) Power Drift (Box, guide, cassette)
    73/090 (8.25/099) Sentinel, The
    77/120 (8.00/156) Kikstart II
    (8.00/064) Zamzara
    (8.00/021) Kamikaze

    079/120 (7.97/127) Turbo Out Run
    (7.90/017) Kentilla
    (7.90/013) Hopeless
    89/120 (7.85/150) Spy Hunter
    (7.80/107) Druid
    (7.80/073) Silk Worm
    (7.80/056) Gribbly's Day Out
    (7.80/045) Ranarama
    93/120 (7.79/156) DELTA
    (7.70/058) Hammerfist (box, instructions, chart, ID card, cassette)
    (7.70/054) Encounter
    100/120 (7.66/158) Barbarian II: The Dungeon of Drax

    (7.60/202) Green Beret
    (7.60/097) Batman: The Caped Crusader
    (7.60/095) BC II: Grog's Revenge
    (7.60/050) Mutants
    (7.60/047) First Strike
    (7.60/044) Castle Master (cassette and box)
    (7.60/014) Exterminator

    Missed cut-off (19)

    (7.50/134) Wonder Boy
    (7.50/107) Combat School
    (7.50/044) Bozo's Night Out
    (7.50/030) Deceptor

    (7.40/100) Kikstart
    (7.40/061) Kane
    (7.40/049) Chuckie Egg
    (7.40/041) Big Mac: The Mad Maintenance Man

    (7.30/040) Hysteria
    (7.30/039) Batalyx

    (7.20/048) Stealth
    (7.20/041) Zoids
    (7.20/026) Scumball

    (7.10/037) Speed King (1986) Mastertronic
    (7.10/013) Kwah?

    (7.00/081) Bangkok Knights

    (6.90/078) Metrocross
    (6.90/060) Continental Circus
    (6.90/015) Wicked (box, guide, cassette)

    Barely acceptable (18)

    (6.80/045) Championship Sprint
    (6.80/045) Flash Gordon
    (6.80/036) Battle Valley
    (6.80/012) Frankenstein Jnr.

    (6.70/014) Starace

    (6.60/042) Dizzy by Code Masters
    (6.60/033) Dan Dare III: The Escape (box, encased cassette , instructions)

    77/50 (6.58/057) Fight Night

    70/50(6.48/061) Crystal Castles
    (6.40/024) Captive, The

    (6.30/012) Rollaround

    (6.20/033) Night Racer
    (6.20/021) Sky Runner

    51/50(6.15/071) Buck Rogers: Planet of Zoom
    48/50 (6.10/058) Frank Bruno's Boxing
    (6.10/021) Viz
    (6.10/013) Slinky

    (6.00/020) Double Take (encased game, instructions)

    Below 6.0 (17)
    (5.90/024) Through the Trapdoor
    (5.90/007) Desert Hawk
    (5.80/015) Zulu
    (5.70/043) FRAK
    36/50 (5.69/070) Army Moves
    (5.50/018) Cosmic Cruiser: Galacto Honoris
    (5.50/006) Mindtrap
    (5.40/033) Arcadia 64
    (5.30/036) 1985: The Day After
    (5.30/004) Supercuda
    31/50 (5.22/072) Altered Beast
    29/50 (5.15/079) Dragon's Lair
    27/50(5.01/089) Last V-8, The
    (4.70/023) Amourote
    (4.60/015) Mr. Freeze
    (3.70/012) Ninja Rabbits
    (3.70/010) Humm Dinger
    (2.40/005) Cricket Captain (1990) Hi-Tec Software

    5 1/4" FLOPPY DISKS BELOW (Blue entries are game copies sent by a friendly Lemon64 member.)

    Multiple Game Packs


    076/090 (8.22/092) Shinobi #1

    (7.70/063) Alien Syndrome #2

    (7.30/077) Thunder Blade #3

    92/50 (6.78/050) After Burner #4
    63/50 (6.41/175) Out Run #5


    078/120 (7.98/176) Forbidden Forest #1
    086/120 (7.88/193) Aztec Challenge #2

    079/040 (5.85/041) Caverns of Khafka #3


    017/120 (8.66/268) Paradroid #1]
    034/120 (8.52/264) Wizball #2
    050/120 (8.51/211) Usagi Yojimbo #3

    (7.80/102) Parallax #4
    (7.70/093) Trail Blazer #5
    (7.60/099) The Great Escape #6

    (6.80/038) Uchi Mata #7
    (6.70/020) Equinox #8

    Slot Car Racer #9

    ((5.3)) Implosion #10

    078/120 (7.98/176) Forbidden Forest #1
    086/120 (7.88/193) Aztec Challenge #2

    (7.60/097) High Noon #3
    (7.60/079) Beyond the Forbidden Forest #4

    (7.40/051) Time Tunnel #5
    (7.00/012) Legend of Knucker Hole #6

    (6.80/036) Motor Mania #7
    (6.50/006) Top Fuel Challenge #8

    (6.20/038) Potty Pigeon #9
    (6.10/013) Slinky #10
    (6.00/010) Mediator #11

    Chernobyl #12
    Delta Man #13
    Grand Master Chess #14
    Motor Mania #15
    Professor I.Q. #16

    ((5.4/32)) Richard Petty's Talladega #17
    ((5.4/8)) Spite & Malice #18
    ((4.9)) Fearless Fred #19

    94/20 (((3.8/23))) Psycastria #20


    (7.40/067) Hover Bovver #1
    (7.20/032) Sheep in Space #2
    (7.00/053) Revenge of the Mutant Camels #3
    (7.00/031) Laser Zone #4
    (6.90/039) Ancipital #5
    (6.70/020) Matrix #6

    047/050 (6.10/092) Attack of the Mutant Camels #7
    Metagalactic Llamas: Battle at the Edge of Time #8 [/B]

    Top 100 (60) (Bold entries are duplicated from group games)

    002/120 (8.96/374) Maniac Mansion
    003/120 (8.96/134) Wasteland
    004/120 (8.92/323) Pirates!
    007/120 (8.79/138) Ultima IV: Quest of the Avatar
    008/090 (8.78/096) Ultima V Warriors of Destiny
    008/120 (8.77/269) Archon The Light and the Dark
    017/020 (8.77/026) Alice in Wonderland
    018/020 (8.77/022) Demon's Winter
    010/120 (8.73/321) Defender of the Crown
    011/120 (8.73/230) Turrican
    015/060 (8.72/067) Advanced Dungeons & Dragons Curse of the Azure Bonds
    014/080 (8.70/086) Advanced Dungeons & Dragons Pool of Radiance
    022/030 (8.70/033) Lords of Conquest

    030/030 (8.68/031) Dragon Wars
    029/030 (8.68/031) Might and Magic Book Two: Gates to Another World
    021/070 (8.67/076) Legacy of the Ancients
    015/120 (8.67/386) Impossible Mission
    017/120 (8.66/268) Paradroid
    029/040 (8.66/041) World Karate Championship
    019/120 (8.64/371) The Last Ninja
    020/120 (8,64/303) Winter Games (disk)
    037/040 (8.63/040) Red Storm Rising
    023/120 (8.61/213) Summer Games II
    060/020 (8.61/028) Might and Magic Book One: Secret of the Inner Sanctum
    029/080 (8.60/084) Supremacy

    026/120 (8.59/152) Airborne Ranger
    027/120 (8.57/127) World Class Leader Board
    045/040 (8.57/047) Buck Rogers Count Down to Doomsday
    039/070 (8.55/074) Neuromancer
    032/120 (8.53/212) World Games
    033/120 (8.53/125) The Bard's Tale Tales of the Unknown
    043/070 (8.53/074) Times of Lore
    056/040 (8.53/045) Mail Order Monsters
    034/120 (8.52/264) Wizball
    036/120 (8.51/211) Samurai Warrior: The Battles of Usagi Yojimbo
    050/120 (8.51/211) Usagi Yojimbo

    038/120 (8.49/202) Summer Games (disk)
    040/110 (8.48/110) Gunship
    039/120 (8.47/249) H.E.R.O. - Helicopter Emergency Rescue Operation
    047/080 (8.47/081) The Bards Tale III Thief of Fate
    069/040 (8.45/049) Advanced Dungeons & Dragons Champions of Krynn
    049/090 (8.43/099) Silent Service
    062/060 (8.41/061) The Bard's Tale II The Destiny Knight
    044/120 (8.40/123) Jumpman
    062/070 (8.40/073) Seven Cities of Gold

    046/120 (8.39/137) Skate or Die
    043/120 (8.36/195) Spy vs Spy
    052/120 (8.36/147) Montezuma's Revenge (disk and instructions)
    049/120 (8.35/300) Pitstop II (disk)

    089/050 (8.29/058) Realm of Impossibility
    058/120 (8.28/121) Racing Destruction Set
    061/120 (8.27/136) Grand Prix Circuit
    076/090 (8.22/092) Shinobi

    068/120 (8.13/184) Raid Over Moscow

    095/080 (8.09/088) Archon II Adept
    073/120 (8.03/286) Ghosts'n Goblins
    074/120 (8.03/152) Platoon
    076/120 (8.02/158) Law of the West

    078/120 (7.98/176) Forbidden Forest
    081/120 (7.93/271) Ghostbusters (disk)
    083/120 (7.90/273) Commando

    086/120 (7.88/193) Aztec Challenge
    100/100 (7.88/106) The Goonies
    089/120 (7.85/150) Spy Hunter
    090/120 (7.83/126) Beach-Head

    094/120 (7.79/126) River Raid

    (73) Contenders (Bold entries are duplicated from group games)

    (9.10/014) MicroLeague Baseball

    (8.70/014) Leather Goddesses of Phobos
    (8.70/010) Defcon 5
    (8.70/009) Rendezvous With Rama

    (8.60/019) Road War 2000 SSI
    (8.60/014) Strike Fleet

    (8.50/013) Wizard's Crown
    (8.50/011) Roadwar Europa
    (8.50/008) GERMANY 1985: When Superpowers Collide SSI

    (8.40/026) Starflight
    (8.40/005) RUSSIA: The Great War in the East 1941-1945

    (8.30/035) Questron SSI
    (8.30/034) Questron II SSI
    (8.30/034) Temple of Apshai Trilogy (disk)
    (8.30/025) Adventure Construction Set
    (8.30/024) Advanced Dungeons & Dragons Gateway to the Savage Frontier
    (8.30/022) Up Periscope
    (8.30/020) Fahrenheit 451
    (8.30/015) Project: Space Station
    (8.30/004) Panzer Battles

    (8.20/057) Toy Bizarre *
    (8.20/044) The Pawn
    (8.20/027) The Guild of Thieves
    (8.20/024) The Hobbit
    (8.20/006) Mystery Master: Murder by the Dozen
    (8.20/006) Wish Bringer (1985)

    (8.10/072) Caveman Ugh-Lympics
    (8.10/024) Sentinel (not version already collected)
    (8.10/019) Tower Toppler
    (8.10/007) Ocean Ranger *
    (8.10/007) Starcross (disk and instructions)

    (8.00/060) Rocket Ranger
    (8.00/052) Koronis Rift (disk)
    (8.00/045) Black Hawk
    (8.00/033) Battletech
    (8.00/025) War In Middle Earth
    (8.00/020) The Hitchhiker's Guide to the Galaxy
    (8.00/009) Amnesia - A Text Adventure You'll Never Forget
    (8.00/005) Battles of Napoleon

    (7.90/069) SpeedBall
    (7.90/068) Dan Dare Pilot of the Future
    (7.90/064) Hardball!
    (7.90/063) Agent USA
    (7.90/029) Flight Simulator II subLogic
    (7.90/026) Advanced Dungeons & Dragons Secret of the Silver Blades
    (7.90/026) Demon Stalkers
    (7.90/025) Fast Break Accolade
    (7.90/023) Dark Side
    (7.90/022) Steel Thunder

    (7.80/102) Parallax
    (7.80/099) Ace of Aces
    (7.80/092) Into the Eagle's Nest
    (7.80/079) The Great American Cross-Country Road Race
    (7.80/076) Rescue on Fractalus (disk)
    (7.80/059) REVS
    (7.80/042) Ultima VI: The False Prophet
    (7.80/040) 4th & Inches
    (7.80/032) Total Eclipse
    (7.80/027) Force Seven
    (7.80/006) Star Fleet I - The War Begins! *
    (7.80/005) Decisive Battles of the American Civil War Vol. 1

    (7.70/147) Choplifter
    (7.70/109) Spy vs Spy II: The Island Caper
    (7.70/093) Trail Blazer
    (7.70/063) Alien Syndrome
    (7.70/063) Eidolon, The (disk and instructions)
    (7.70/054) Skyfox
    (7.70/032) Frogger II: Threeedeep!
    (7.70/009) Temple of Apshai
    (7.70/009) War Game Construction Set
    (7.70/006) Destroyer Escort
    (7.70/003) U.S.A.A.F.

    7.66 Cut - Off Lowest score officially on top 100 (120 votes or more)

    (7.60 = 7.55 to 7.65) Score changes <upwards> possible with time

    (7.60/099) The Great Escape
    (7.60/097) High Noon
    (7.60/091) Park Patrol
    (7.60/079) Beyond the Forbidden Forest
    (7.60/079) Bop'n Rumble
    (7.60/059) Ms. Pac-Man
    (7.60/044) Battle Chess
    (7.60/032) Advanced Dungeons & Dragons Hillsfar
    (7.60/027) GBA Championship Basketball
    (7.60/022) Destroyer

    Missed Cut Off (33)

    (7.50/130) BC's Quest for Tires (disk)
    (7.50/111) Karateka
    (7.50/067) Aliens 1986
    (7.50/030) SUPER HUEY
    (7.50/011) Gauntlet II
    (7.50/011) Gemstone Healer SSI

    (7.40/135) Operation Wolf
    (7.40/126) Kung-Fu Master
    (7.40/053) Championship Wrestling
    (7.40/039) Frogger (1983) (disk)
    (7.40/037) Omega Race * cartridge
    (7.40/018) Risk
    (7.40/009) GFL Championship Football
    (7.40/009) President is Missing, The *

    (7.30/061) Desert Fox
    (7.30/008) Snow Strike *
    (7.30/007) Jaws *
    (7.30/006) Deadline *

    (7.20/095) Dig Dug
    (7.20/033) Duck Tales The Quest For Gold
    (7.20/025) Starglider
    (7.20/020) Super Huey II
    (7.20/010) Murder on the Zinderneuf

    (7.10/040) Zenji *
    (7.10/008) Seabase Delta *

    (7.00/049) Sim City
    (7.00/007) Matterhorn Screamer
    (7.00/004) Knights of the Desert
    (7.00/003) Sons of Liberty SSI

    (6.90/047) The Dam Busters
    (6.90/029) Bubble Ghost

    Barely acceptable in most cases. Some are on worst 100

    (6.80/017) Space Shuttle: A Journey into Space

    (6.70/037) Bulldog
    (6.70/010) Slam-Dunk

    (6,60/013) Starpost *
    (6.60/011) Adventure Creator

    (6.50/031) Gridrunner (disk)

    71/50 (6.49/095) Renegade
    (6.40/038) Street Fighter USA ver.
    (6.40/018) Star Ranger * cartridge
    (6.40/010) Threshold (disk)
    (6.40/008) Sky Fox II

    60/50 (6.36/110) Pole Position (disk)
    (6.30/019) Eye of Horus
    (6.30/012) Take Down
    (6.30/007) International Team Sports
    (6.30/006) Computer Ambush SSI (1985)
    (6.30/003) Halls of Montezuma
    (6.30/003) London Blitz

    (6.20/024) Arctic Fox (M) * (7-Aug-2016)
    (6.20/014) Advanced Dungeons & Dragons Dragon Strike

    44/50 (6.00/054) Jupiter Lander
    (6.00/030) Menace
    (6.00/012) AcroJet
    (6.00/003) NAVCOM 6

    Below 6.0: most not enough votes (yet) on Worst 100 List (35)

    (5.90/008) Lunar Outpost (disk)

    078/040(5.83/042) Future Knight (disk)
    (5.80/019) SIDE ARMS
    (5.80/008) Pocket Rockets

    (5.70/028) Karate Champ (disk)

    (5.60/020) Who Framed Roger Rabbit
    (5.60/005) Wizard and the Princess, The (disk)

    (5.50/024) TKO
    (5.50/014) Skyjet

    ((5.40/018)) The Last Gladiator
    ((5.40/008)) Beyond Dark Castle
    (((5.40/005))) World's Greatest Football Game (disk)

    ((5.30/022)) Clowns
    ((5.30/016)) Spitfire 40 Avalon Hill
    ((5.30/003)) Dive Bomber

    ((5.20/009)) Minnesota Fat's Pool Challenge (disk)
    ((5.10/011)) World's Greatest Baseball Game, The
    ((5.00/003)) Thud Ridge American Aces in Vietnam
    ((4.80/006)) Jeopardy II: The Second Edition

    (((4.50/006))) X-Men: Madness in Murderworld
    65/35 (((4.25/036))) Barbarian
    (((4.20/005))) The Crack of Doom
    (((4.10/008))) Las Vegas Video Poker
    (((4.00/005))) Star Trek The Kobayashi Alternative

    22/40 (((3.63/041))) Top Gun
    31/30 (((3.11/031))) Guerrilla War
    (((3.00/003))) Grand Slam Baseball: Steve Garvey vs. Jose Canseco
    (((2.00/003))) Logger (disk and instructions)

    (306) <59> Games not rated yet have been moved to bottom of reply #18
    Last edited: 14 Sep 2016
  18. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
    Likes Received:
    A very nice person has helped me to recover the use of Rocky's Boots (long story) and also sent 32 games and FD utilities. Out of 32 games, I already had 7 of them. There's some disks that I should return for other people to be helped.

    As the above reply has run out of room, I'll add them here

    (7.80/040) 4th & Inches*

    (2.70/046) Aaargh! (I actually mentioned that I wanted to see the C64 version of this game.)
    (7.90/063) Agent USA
    090/120 (7.83/126) BEACH-HEAD
    (8.00/045) Black Hawk

    (6.60/049) Blagger

    022/120 (8.61/329) Boulder Dash**

    (8.10/072) Caveman Ugh-Lympics
    (7.70/147) Choplifter

    (4.50/013) Crisis Mountain
    (7.20/074) David's Midnight Magic
    Famous Courses of the World: Vol. III
    (7.80/027) Force Seven

    (7.40/064) Gauntlet II*
    100/100 (7.88/106) Goonies, The*

    (7.20/109) Hunchback

    015/120 (8.67/386) Impossible Mission*

    076/120 (8.02/158) Law of the West

    054/120 (8.32/151) Lode Runner*

    002/120 (8.96/374) Maniac Mansion
    (6.70/023) Rampage (USA version)
    (7.00/094) Road Runner ?VERSION?


    (8.10/024) Sentinel (not version already collected)
    (7.30/044) SHAMUS
    089/120 (7.85/150) Spy Hunter
    (7.50/037) Street Sports Baseball
    (7.00/029) Super Mario Bros
    (8.10/019) Tower Toppler
    011/120 (8.73/230) Turrican

    028/120 (8.57/127) World Class Leader Board*
    032/120 (8.53/212) World Games*

    (33) *have NTSC version ** have PAL version

    Edit: Moved from first reply with rated games lists.

    Ratings Unavailable (yet) (59)


    Amazing Journeys (4)
    Alien Panic

    Battle Tech The Crescent Hawk Inception <listed as Battletech> -1 https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk's_Inception

    Blue Angels Formation Flight Simulator

    Captain Zapp

    Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific

    Cauldron (not version listed)

    Championship Golf - Spinnaker Software (1986)



    Decisive Battles of the American Civil War Vol. 2

    Designasaurus (disk only)

    F-18 Hornet

    Fairy Tale Adventure, The

    Feud Battle of the Wizards

    Go Crazy on Your Commodore (10)
    Fast 'N' Furious (Spectrum Compilation Only)
    Thunderceptor (Spectrum Compilation Only)

    Heatwave (7)

    Honeymooners, The *

    Jet Combat Simulator (disk)

    Keith Van Eron's Pro Soccer (87/100)

    LoadStar #59 (7)
    Civil War Jukebox
    Civil War Leaders
    Civil War Trivia
    Maze Chase

    Masters of Time

    Master Type Typing Game

    Mental Blocks

    MicroLeague Baseball II

    Mission Asteroid (disk)


    Monty Plays Scrabble (disk)


    Napoleon in Russia: Borodino 1812 Game

    Naval Battle of Guadalcanal, The

    OverLord <listed as Supremacy> -1

    Patton vs Rommel

    REAL ACTION #13 (4)
    Life (maybe one of many versions)

    Rebellion - Dayton Shareware (disk)



    Space - The Ultimate Frontier

    Star Trek Dayton Shareware (disk, version unknown)


    Synthesound 64 (disk)

    Thunder Mountain Action Pack #9
    Slot Car Racer -

    Ticket to Washington, DC (disk and instructions)

    Top Twenty Solid Gold (20)
    Chernobyl - Top Twenty Solid Gold #12
    Delta Man - Top Twenty Solid Gold #13
    Grand Master Chess - Top Twenty Solid Gold #14
    Motor Mania - Top Twenty Solid Gold #15
    Professor I.Q. - Top Twenty Solid Gold #16

    Turtle Graphics II Hesware (disk)

    Turtle Toyland Jr. (disk)

    Winter Challenge: World Class Competition (44/100)

    Wizard of Id's WizMath (disk)

    Wizard of Id's WizType (disk)

    YAK'S PROGRESS -Yak's Progress is a compilation of eight games programmed by Jeff Minter:

    Metagalactic Llamas: Battle at the Edge of Time #8
    Last edited: 13 Sep 2016
  19. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
    Likes Received:
  20. Gooey_GUI

    Gooey_GUI Wanted: Red Shirts

    3 Dec 2002
    Likes Received:
    Last edited: 2 Feb 2017
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