Spoiler Well the ending is just a great big kick in the crotch. Makes no sense, has no real link to the actual plot that's been driving the series, has some lovely plot holes and absolutely no regard for any of the choices you've made over the 3 games. Completely soured the entire experience for me.
Post contains spoilers: Had the game ended about 5 minutes earlier, all would have been well. It should have ended with anderson and shepard just sat there, that would have been a good enough ending that I could mostly forgive all the other plotholes in 3 (Cerberus...). I was also slightly disapointed that EDI was never a traitor, as I never trusted her. Mordins death was very well done. Legions death was very well done (I saved Tali, and united the quarians + geth. Shame those tron-like sections were pure BS) Lots of good scenes of the krogan kicking ass.
Can some one explain the end to me, I realy enjoyed the hole series but I was just wtf at the end, I did not know what to do! Spoiler So I'm a full paragon and just wanted to destroy the reapers and be done with it, but instaid you had these 2 options that I did not get at all! I shot that power connection thing, and destroyed all the reapers, they said that controlling the reapers will destroy all the mass relays, but when they fired the thing it destroyed it it anyway? Serieusly, some one send me a pm or something to explain it :S Great game till the end like most people said, the story is really dragging you to the end, but the side missions are just meh this time. There we're no in depth companion missions this time and most side missions where just blow this stuff up over there so you can get some troops for the end mission.
So what does everyone think of the "DLC" thing? I for one am rather ticked off and tried very hard to cancel my preorder, sadly I couldn't.
Didn't really bother me. Played it but I don't think it would have really massively altered the game if I hadn't. Was far less annoying an issue than the ending which is somewhere Bioware could have done with spending more development time.
Still waiting for my copy to be delivered from amazon - i pre-ordered it on june 8th 2011, e-mail claims that it was dispatched last week (and i was expecting it on launch day) but with all the negative reviews surrounding it i think i'll send it back unopened and have a refund.
While it's meaningless to the story, it still pissed me off massively. For one most of "From Ashes" is on the disk. And for a second EA and Bioware lied to blatantly on it. It's sad to see a good developer fall to such scummy failure. Honestly I'm tossing my collector edition into the trash compered to the first two games it's not worth the shelf space.
From what I understand Javik is already on the disk as according to Bioware it was necessary to do so in order to slot him into certain parts of the story but the actual DLC mission and a number of other assets aren't included. Hence the need for an additional 600MB download.
it's ea.. they took over westwood- ruined a great series anything they buy up.. they pretty much just milk it.. I liked the engine though it looked great on my rig- and the engine was smooth as it could possibly be.. the textures on armor could have been better.. but that was about it- the controls could have been less consolized though- they had the spacebar do multiple things.. been better to separate those out for the pc Spoiler the thing is.. it turned into a soap opera more than fps- a lot of the game was on the citadel which got pretty old.. I had this feeling it was just a tredmill to increase a bar after awhile.. it just didn't work- like no love behind it.. kind of like it was thrown together to get done with some ass at ea probably whipping his devs to meet a deadline.. there was some real gems in there though- like with legion and grunt and that battle at the end in the streets of london thought was really well done I was actually enjoying the game towards the end, then I got whisked away up to the top of the citadel dead.. went with the synthesis ending- left me hanging with a lot of questions about what happened to the rest of the team.. think this guy pretty much summed up my feelings on the examiner |quote|Øyvind Midtfjell · Top Commenter · Oslo, Norway The synthesis-ending was loose stoolwater. Ass-gravy of the worst sort. Complete and utter bull. I am honestly flabbergasted. Who on earth came up with the idea that this Crucible had the power to make physical, hell mechanical, changes to every organic being in the galaxy? And that's just the sentient races. It stands to reason that every other lifeform would be similarly affected. In blatant disregard of the differences in body chemistry and completely ignoring where the extra mass would come from. Whose arse did you pull that one from, Bioware?|/quote| previous save didn't matter much either.. had a romance with jack- she was cut in and out like in 2 scenes and I never saw her again- that cock blocked me from starting other relationships and getting some metal/blue/reporter or accidental shuttle bay butt some of it is really well done.. I could tell the devs put heart into those areas but a lot of the story just didn't fit.. was kind of a mess- then the ending.. least they had the storyteller but then a little box pops up that says play or buy more dlc..
There is this big topic on the ME3 forums about the ending, Spoiler They say that the hole ending is just a indocternation of shepard, they bring alot of proof to the table to, they explain all the wtf-stuff in the end, like joking flying away, The Illusive man being the paragon & the general being renegade. It all doesn't make sence if you think about it.
Spoiler Surely destroying the Reapers and saving the galaxy for all time is the paragon choice as opposed to slaving them to your will and leaving them around to either be misused or come back at some later date?
TOO LAZY FOR SPOILER TAGS!!!!! I'm fairly certain the ending is incomplete, everything from the point you get mown down en route to the Reaper beam is an attempt by the Reapers to indoctrinate you and turn you away from the idea of destroying them. We don't ever see the inside view, so to speak, of an indoctrination in the game despite the fact it's a very common Reaper tactic. So I think that could be what the ending is all about. The little ghost kid is Harbinger trying to drag you off-mission. If you view the ending through that lens it makes more sense, but it's a lot less complete. There is no knowing what actually happens in that ending, and I'm not convinced by the other elements of the ending, the gates exploding or the paradise planet. It all feels a bit wonky. For me the big plot hole is the Crucible. It's a cool concept but total bunk. The point when you chastise The Illusive Man at the end for risking the fate of all humanity on his crazy idea of controlling the Reapers made me facepalm. I mean, his idea of controlling the Reapers, for which he's done the homework, is crazy and dangerous, but Shep's plan involves galvanising the entire Galaxy into the construction of a device that for all anybody knows might be a blender. The idea that you'd build that instead of slapping together a bunch of new warships seems a little derpy. As for the 4Chan thing, they've had it in for Bioware ever since Bioware got into the habit of having homosexual characters in their games. This scares the emotionally stunted 4Chan manchildren and makes them rage. So this is what we get.
Charity drive for a childrens charity to both help children and to spread word of the "Better Endings" movement. http://retakemasseffect.chipin.com/retake-mass-effect-childs-play, $26,000 in 24 hours so far.
I'm not sure what all the fuss is about the ending. I chose the Spoiler synthesis ending and it seems pretty good to me - I especially liked the character closure etc. In terms of long-term survival that is the only possible choice. That they dump you straight back into the Normandy, pre-ending, seems ****ing weird. But hey-ho.
I just finished it off, Spoiler destroyed the reapers Don't know what half the fuss is about. In fact, don't know what a good portion of the fuss is about. Spoiler I don't get why the normandy was making a relay jump, nor why Liara was on it, but.. Other than that, made perfect sense to me.
This article says it better than I can. http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/2/
SPOILERS CONTAINED BELOW. Too many for a spoiler tag, without a massive block that'd be scrolled over anyway. That article is full of valid opinions (And I agree with some of it, as mentioned in my spoiler tags), but I genuinely do not feel cheated by the ending I saw. I played the game, the linear game, according to my ethics and my morals, regardless of the paragon/renegade meter, and I got what I wanted out of it - I enjoyed the ride (After I got over the ME1 hump that almost bored me to tears), and I don't think I'd change it. I agree that the ending decisions may lack some of the difference that the premise of the game is sold on - But it's not something I didn't particularly expect. I think, given the weapon that we're stalling throughout the entire game to build, it's perfectly conceivable that it'd do what it did for my ending. It makes sense, to me, how 99% of it happened. Personally, I'm happy with how the game ended, and how the series ended. I can see why people are disappointed, but I think that people are elevating their ideas above their station - The game is, effectively, a linear game. Each one is a pair of long corridors, with a decreasing number of doors off both corridors. Paragon, Renegade. The doors are the same, the solutions are mildly different, but they all lead to the same place, the same events. It's unfair to think of the game any other way, I believe. Your Shepard isn't really yours. You're making, frankly, arbitrary choices about how their Shepard acts, and that is where I think the problem stems. The players feel entitled to see a happy ending. They're not. Shepard is the "tragic hero". He/She has to die - There is no other way for these games to end. The galaxy has to be torn down, life may continue, but the galaxy has to be torn down. Who's to say that this doesn't happen every X number of years, in a cycle, much like the Reapers? I've read all sorts of theory threads, and frankly, I'm glad none of those threads are how the game ended. I wrote http://nirach.napalmriot.com/blog/3577/ that this morning before I finished it, I stand by it now. I'm not disappointed. There were some flaws, but nothing that ruined the game for me.
Missing the point by a large margin. Also I'm very inclined to doubt them on that has they have outright lied on the matter before.
Well, it was bound to happen that this thread go from 'What I thought of Mass Effect 3' to 'What I thought of Mass Effect 3's ending'. From personal experience, I quite liked the game. I played the infiltrator class and sniping the AI's head off is a pretty fun thing for me. I played paragon, except for a few parts and to be honest, it was all pretty much very straight forward. The action part of the game was great. Though I am really not very certain about the cover / jump over / interact button being the same. Agreed with the others that death from this error was quite frustrating. The RPG element was quite... meh. Returning to the Citadel each time was a bit of a hassle, each time running a few minutes here and there attempting to find side-quests for people, or trying to see if your party members had anything new to say. Each citadel map was constructed in a corridor. You run to the end, see if someone has to say, run back down that corridor. That was probably the most annoying gameplay design thing. The galaxy map scouting/scanning was in my opinion better implemented than ME2. Less frustrating to find every little mineral, and you have progress of whether you've 'cleared' each point on the galaxy. Felt like there were a lot less missions to do than in the previous two, but maybe it's just me. The multiplayer is reasonable. I understand not everyone will play the MP part, which is a shame, because there's something there. Sure, it's just a 'hold the line / kill all the mobs / horde' mode, but it can still be quite fun and entertaining. The ending. Spoiler While I don't mind Shepard dying, it lacked some kind of... awesomeness? Thane, Mordin and Legion were all carried out on a ceremonial casket with pall bearers. They did things they knew would result in their end and they were willing to meet it with some kind of grace. There was the real feel of sacrifice to do something good. I felt like Shepard got taken to the back of the shed and shot and thrown into some unmarked grave. Regardless of which ending you choose, it just doesn't feel epic. By now, I would like to think that Bioware know how to make an epic ending. But hey, we live and we wait for EA-Bioware's response to the fans. It felt like DXHR's ending. But worse. And that's pretty bad in my book. Not the worst, but it certainly doesn't have the epic ending of a trilogy should, IMHO, have. I mean, I also agree with other people's points about how little sense it makes, lack of closure etc... but I guess that's better covered elsewhere.