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News Medal of Honor reboot to use two engines

Discussion in 'Article Discussion' started by CardJoe, 26 Jan 2010.

  1. CardJoe

    CardJoe Freelance Journalist

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  2. 1ad7

    1ad7 New Member

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    very... umm interesting. This will either be a very very good move, maximizing single player experience and multiplayer performance. Or a utter failure, not much chance for just a good game. Its either great or trash, so much for preorders...
     
  3. Bede

    Bede Well-Known Member

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    Bizarre. Given that a game's SP is treated as training for MP, this may feel a bit weird.
     
  4. Baz

    Baz I work for Corsair

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    Frostbite allows for destructable environments - UE3 doesn't - I guess this is why they've chosen the two. Makes you wonder how the new game's MP will be any different to that of BF:BC 2 though - same engine, similar setting...EA could end up competeing with its own franchises.
     
  5. Unknownsock

    Unknownsock New Member

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    Too bad that UE3 is such a terrible engine...and old nowadays.

    People should start using a modified cryengine tbh.
     
  6. cyrilthefish

    cyrilthefish New Member

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    I wouldn't have thought the game engines themselves take up much space at all?
    As far as i'm aware, the lions share of a games file size is taken up by sound, texture and model/animation data. as long as the models/animations can be tweaked to work in both engines, it shouldn't add much at all
     
  7. Mister_X

    Mister_X Chaotic Neutral

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    who cares how bigt the install is. as long as its good. you'll only play through the single player once probably, whip it off when your done.
     
  8. rickysio

    rickysio N900 | HJE900

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    CryEngine will make your PC Cry.

    It's named that way for a reason.
     
  9. Psy-UK

    Psy-UK New Member

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    UE3 is constantly updated and it's nowhere near as ancient as Source which is basically a suped-up version of the Quake 3 engine.
     
  10. Jack_Pepsi

    Jack_Pepsi Clan BeeR Founder

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    I thought it was a suped-up version of the QII engine?
     
  11. Mongoose132

    Mongoose132 Duckmad

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    Destructible environments + WW2 = Guaranteed sales >.>
     
  12. barndoor101

    barndoor101 Bring back the demote thread!

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    even earlier - valve had the rights to the original quake and quakeworld engines code. not long ago someone (not sure if it was from valve or id) said they could still see original code from quake in the source engine. i guess if something aint broke then dont fix it.
     
  13. Xir

    Xir Well-Known Member

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    Destructible environment for multiplayer but not for singleplayer?
    Shouldn't that be the other way round? (in terms of MP data volume)
     
  14. WildThing

    WildThing Member

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    I thought HL1 was a modified Quake II engine (OpenGL)
    and the Source engine was made from scratch by Valve (DirectX 9)

    Somebody correct me if I'm wrong.
     
  15. SoulRider

    SoulRider New Member

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  16. barndoor101

    barndoor101 Bring back the demote thread!

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    when they released HL1 the engine was branched into GoldSrc (any HL1 game, CS 1.6 etc), and Src (HL2 etc). GoldSrc was obviously the engine which had gone gold in HL1, this was frozen. Src (later Source) had all the experimental stuff they worked on in HL1 but didnt have time to polish. The Source engine then became the basis for HL2 et al.
     
  17. cheeriokilla

    cheeriokilla New Member

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    And cut sales by 75% just like crysis did...
     
  18. pieplough

    pieplough New Member

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    I have a feeling that this is not a good sign. Time will tell i guess.
     
  19. frontline

    frontline Punish Your Machine

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    Couldn't care less if the single player is pants, if DICE can make a good multiplayer experience out of the game it might be worth a look.
     
  20. Farfalho

    Farfalho New Member

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    The guy in the image looks like cpt. Price with badass mode on rofl

    Or some commie guy from Russia with a serious case of badassery
     
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