News Microsoft paper reveals TrueSkill of gamers

Discussion in 'Article Discussion' started by WilHarris, 1 Nov 2005.

  1. WilHarris

    WilHarris Just another nobody Moderator

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  2. Kipman725

    Kipman725 When did I get a custom title!?!

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    I have a fealing I would be somewhere off on the left hand side..
     
  3. FIBRE+

    FIBRE+ Minimodder

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    I havent read the paper but the snipits sound good, like this one:

    So basically a pr0 on a server full of n00bs wont gain as many 'points' as an itermediate on a server full of pr0s (obviosly them both having the exact same score etc on that particular session) :D

    Sounds good :thumb:

    Totally agree with this comment too:
     
  4. kickarse

    kickarse What's a Dremel?

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    errr... interesting...
     
  5. planki

    planki ...

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    is it me or does that graph strangely resemble the beginnings of a crudely drawn picture of the male anotomy?
     
  6. Firehed

    Firehed Why not? I own a domain to match.

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    it's just you.

    Anyways, good idea. pwning n00bs all day long really doesn't mean much, and just as it shouldn't boost my rank as much as pwning pros, it shouldn't knock as much off their rank as being pwned by another n00b.
     
  7. LoneArchon

    LoneArchon What's a Dremel?

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    On no more Math. It hurts the head to read after math class. But love the idea of the rankings and the design
     
  8. I_Slider_I

    I_Slider_I What's a Dremel?

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    Interesting rating system. What about a rating system that determines how fast you increase your skill, or your rate of learning and places you into games with other players that have similar learning rates, irregardless of how long they've played, and then switch up things like having a randomized maps and a modify a bit of the game physics and see who really is the best player. (not just who plays the game night and day)
     
  9. eek

    eek CAMRA ***.

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    Wow, that's pretty neat. It all makes a lot of sense really.

    Random maps? Random physics? I dont really think that would tell you who is the best player, but rather who is the luckiest. Personally I generally do fairly bad on new maps and I feel that part of the learning curve of any game is getting to know both the maps and how the physics of the game works. If a random element was introduced into this then there would be no real way to learn the game and become a skilled player.

    A skilled player can use the map and the games engine to their advantage (I'm not talking about exploiting bugs, but rather things like hit boxes and recoil) and by adding randomness it removes some element of skill and replaces it with luck. IMO anyways!!!
     
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