Discussion in 'Article Discussion' started by bit-tech, 11 Sep 2019.
Added a bit to the Perf Analysis b/c I completely forgot to in the original! Repeated here:
Update 13/09/2019: One thing that potentially shifts the value equation when considering Nvidia hardware (and which we utterly forgot to mention in the original review - apologies!) is real-time ray tracing and, to a lesser extent, the DLSS anti-aliasing technique, as both of these are exclusively available on Nvidia RTX hardware. In the grand scheme of things, real-time ray tracing is still a niche rendering technique deployed by only a handful of games, but Nvidia is working hard to change that and has scored some big hitters in recent times including Minecraft, the remake of Call of Duty: Modern Warfare, and Cyberpunk 2077. The exact implementation in terms of quality and impact on frame rate will vary by game, but there's no denying the cool factor of the tech and the current exclusivity of it. From our perspective, it's hard to quantify the value proposition of something that's still so forward-looking, and it's still not ubiquitous enough to make Nvidia hardware the only logical choice, but the more games Nvidia can add to the ray tracing roster the more that balance may shift. For now, though, AMD hardware like this card is still very much worth considering, and our focus here is on MSI's implementation of the RX 5700 XT rather than that GPU's position in the wider market, which again is given greater attention in the original review.
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