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News Nvidia unveils Turing-based Quadro RTX family

Discussion in 'Article Discussion' started by bit-tech, 14 Aug 2018.

  1. bit-tech

    bit-tech Supreme Overlord Staff Administrator

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    Read more
     
  2. yuusou

    yuusou Well-Known Member

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    "the mid-range Quadro RTX 600 packs 24GB"
    You mean 6000?
     
  3. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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    I do indeed!
     
  4. RedFlames

    RedFlames ...is not a Belgian football team

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    Totally didn't, in my half-asleep state read that as Turnip-based...

    Also these look like they might be cheaper than the current P-series quadros which is... unexpected... Scratch that... half-asleep me forgot VAT is a thing
     
  5. Panos

    Panos Member

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    I was listening the presentation on the background. Imho nothing new. AMD has Ray Tracing on hardware since the Hawaii professional cards (R9 290) 5 years ago.
    Also RadeonRays 2.0 is even supported on the current gen (Vega based) professional cards.
    Hell AMD has sound rays since 2013 also.
    And everything open source with no royalties, even Nvidia can use it as it support CUDA etc.

    Ofc Nvidia's new techs are locked to their hardware only with royalties paid. Even that NVLink promoted yesterday numerous times ain't cheap, and licences required for support.
     
  6. edzieba

    edzieba Virtual Realist

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    And everybody is not already using it because...
    a) Evil Ngreedia has secretly paid off every developer on the planet that has the slightest interest in raytracing to avoid using it for several years while they developed their own competitor
    or
    b) It's just a software extension without sufficient performance to be of any real utility
     
  7. Wakka

    Wakka Yo, eat this, ya?

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    48GB GDDR6...

    I mean, I'm sure there are people out there using it, but it just sounds ridiculous.
     
  8. MLyons

    MLyons Half dev, Half doge. Staff Administrator Super Moderator Moderator

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    96 using NVLink. Either a hell of a lot of mods or some massive password lists for cracking.
     
  9. DbD

    DbD Member

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    The good thing is this basically means we will all have some level of real time ray tracing in the next few years, which being as graphics dev's have been wanting to do that since before halflife 1 is pretty cool. However it's gonna take a while before dev's take advantage of it (like every new feature) and enough cards support it to be really worth their while developing for. Outside of Nvidia sponsored stuff I bet most games don't start to use it for quite a while.

    Panos: It's a big issue for AMD - they don't have the specialist hardware in any of their gpu's, so until then they are out of the game when it comes to ray tracing. The first 7nm for 2019 are just shrinks so no chance they will add this support. That leaves the full gpu redesign which isn't going to appear before 2020 and I bet while that has some sort of tensor core equivalent planned in for AI, it's much less likely to have the raytracing hardware for graphics. However in 2020 or whenever AMD actually release their next gen architecture it's going to be essential so they'll have to start cramming that in when they work out exactly what Nvidia have done.
     
  10. edzieba

    edzieba Virtual Realist

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    Probably holding massive datasets for raytracing. SVOs love to gobble up memory, and these would be perfect for things like real-time volumetric visualisation for GIS or medical scans.
     
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