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News OpenGL 4 specification released

Discussion in 'Article Discussion' started by CardJoe, 15 Mar 2010.

  1. CardJoe

    CardJoe Freelance Journalist

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  2. Eriku-Kun

    Eriku-Kun New Member

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    too little too late?
    If all they are doing is trying to match DX then they will allways be a step behind and by the time the industry actually support this the next DX version will be out with new goodies everyone will want instead of this.
     
  3. wuyanxu

    wuyanxu still wants Homeworld 3

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    i see, so it's a not-sure for 5xx0 cards on OpenGL 4's support.

    this may influence my upgrade decision..... come on ATI
     
  4. cheeriokilla

    cheeriokilla New Member

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    @Eriku-Kun I don't think it's too late for an OpenGL 4.0 release that looks so promising, and yes they are catching up to DX11.

    But how many developers still use DX9? So is it really too late?
     
  5. technogiant

    technogiant New Member

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    Won't recent moves to make Steam and xbox360 games available on Mac's boost OpenGL......Mac's and other Apple product use OpenGL don't they?
     
  6. dec

    dec [blank space]

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    Does Khronos make Havok? The physics API. I remember something about intel or ATI buying havok but I havent heard much since that about physics API's (excluding PhysX). Has b-t ever reviewed a openGL game? I cant think of any (openGL games) off hand
     
  7. Landy_Ed

    Landy_Ed Combat Novice

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    Umm, Quake?

    OpenGL Games
     
    Last edited: 15 Mar 2010
  8. Zayfod

    Zayfod New Member

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    No Havok make Havok

    On topic.

    It is utterly vital that OpenGL continues to be an evolving and developing graphics standard, without the competition Microsoft will have little drive to improve DirectX and we'll get into the scenario we had with IE5. Stagnation, and massive unaddressed security holes.
     
  9. metarinka

    metarinka New Member

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    nothing in recent times. Default render path for Mac.. which is like what 1-2% of the pc gaming market?
     
  10. MSHunter

    MSHunter Well-Known Member

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    OpenGL is on all Half-life products (gearhead or something like that)
     
  11. sheninat0r

    sheninat0r What's a Dremel?

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    Hopefully Valve can use OpenGL to great effect in its OS X ports of Source games - that would certainly help boost its market share.
     
  12. Elton

    Elton Officially a Whisky Nerd

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    If there's one thing that I like about OpenGL based games, it's triple buffering support.
     
  13. gavomatic57

    gavomatic57 New Member

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    Too late? No, given that DX11 has only made its way into 3 or 4 games and to no great effect, it doesn't have that much of a head start. It seems the only people who really care about DX11 are ATI users...both of them ;)
     
  14. feathers

    feathers Well-Known Member

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    Can't think of any OpenGL games with nice looking graphics even close to DX. OpenGL has had a long time to develop and if it's still not caught up then it's not going to happen.
     
  15. gavomatic57

    gavomatic57 New Member

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    Have a look at the Unigine Heaven benchmark in OpenGL mode...looks curiously similar to DX10 mode.

    As for OpenGL games - all of the Doom3 engined games (Doom 3, Quake 4, Prey etc). They're not new but they still look quite good.

    Also, Rage, on the ID Tech 5 engine looks excellent
    Clicky
     
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