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Gaming Overclocked: A History of Violence

Discussion in 'Article Discussion' started by Tim S, 24 May 2008.

  1. Tim S

    Tim S OG

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  2. OleJ

    OleJ Me!

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    So I'm guessing that the bit-tech score of 5 is at the low end of the scale?
    I'm saying this because I find it rather trivial how all games are rated positively (this goes for pretty much all review sites/magazines/etc.) no matter what's being said in the article. But wouldn't the quote warrant a score of 3 or 4 now that cons out-weigh pros?
     
  3. Guest-16

    Guest-16 Guest

    We've *just* finished our scoring legend (it's only taken a year :D) and it should be on site soon :)
     
  4. CardJoe

    CardJoe Freelance Journalist

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    In this case I gave it a five because the game does work without any serious errors and will remain interesting to hardcore fans, though nobody else.
     
  5. Veles

    Veles DUR HUR

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    Bah, modern adventure games could be so good, it's a shame a lot of developers overlook them.
     
  6. Malfrex

    Malfrex What's a Dremel?

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    Just figured I'd add in my own two cents here. I would agree that the adventure genre as a commercial product seems to have taken a downhill slide over the last decade or so. However, I think people need to think of the gems that have come out over the last few years in the independent sector, as well as the few commercial products. The ones that come to mind first and foremost are the Zack McKracken 2 that was made independently (follows more of the traditional SCUMM-type gameplay), as well as Beyond Good and Evil. Why this game didn't sell incredibly well I'll never know. As well, I'd like to point out that the Penny Arcade Adventures game is quite enjoyable not because it'll run maxed out on my crappy old computer (3200+...) but because the gameplay is fun and the STORY makes you want to keep playing (providing you're in the M-rated group...). I'm also intrigued by DeathSpank, as it's Ron Gilbert's pet project. I guess this would be a good time to say my favorite game ever was Monkey Island.

    Adventure gaming is a wonderful thing, but I think the big problem with recent games has been them focusing on finding random items and putting them together in some obscure way with no rhyme or reason and the story falls apart for it. At least (for the most part) The Adventure Company gets things right, so there is a light at the end of the tunnel.
     
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