Pacifist: Engine

Discussion in 'Gaming' started by acron^, 17 May 2008.

  1. acron^

    acron^ ePeen++;

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    OK, we really need to choose an engine so that we can start getting stuff together.

    The list of candidates is here: http://wiki.willblackmore.co.uk/doku.php?id=engine

    Unless anyone has any more to add, we may as well vote from the list.

    I vote XNA because it's quick and easy, and the pipeline is solid enough to use without much addition.
     
  2. Glider

    Glider /dev/null

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    Is Linux support considered?
     
  3. acron^

    acron^ ePeen++;

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    No... why would it be? :p
     
  4. Fophillips

    Fophillips What's a Dremel?

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    And thus, the reason "Linux is crap for games".
     
  5. acron^

    acron^ ePeen++;

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    This is a fun, community project. It doesn't need to support Linux.
     
  6. CardJoe

    CardJoe Freelance Journalist

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    I'd vote XNA since I've seen that it can do the stuff we need to do and seems suited to our needs.
     
  7. Tomm

    Tomm I also ride trials :¬)

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    If it's made in XNA, does that mean an XBLA port would be relatively easy (with the $99 fee)? Maybe I'm jumping the gun a bit but that would be cool.

    Secondly, I'd be interested in helping some way, although like several other people, my coding skills are non-existent. Perhaps I could help with the graphics/icons?
     
  8. acron^

    acron^ ePeen++;

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    A community games port would, theoretically, be an easy feat, yes.
     
  9. DougEdey

    DougEdey I pwn all your storage

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    Well, C# rules me out for the moment really.
     
  10. Glider

    Glider /dev/null

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    Well, count me out then, I'm not installing Windows for this...
     
  11. acron^

    acron^ ePeen++;

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    If you have issues with the suggestion that has been made, why don't suggest an alternative?

    SDL supports Linux and is C++.
     
  12. Jamie

    Jamie ex-Bit-Tech code junkie

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    I'd be happiest with XNA since I've done a bit of C# before. I've not spent much time with C++ but I'm willing to get stuck in.
     

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