Discussion in 'Article Discussion' started by Sifter3000, 21 Aug 2009.
I dont think anybody understands why Microsoft closed down their flight sim team, it was an almost gaurenteed market and is going to have a huge effect on after market developersm a hugely bad move by MS,
it a shame microsoft closed there flight sim team after Flight Simulator X which was incredible Realistic graphic for a simulator
Id imagine in future there will be some game related to simulator that are good it need good multiplayer how ever
Because it nice to have a race / test ur skill with other people / or just plain fun with some random people and if you can do Crash collision option then that even more fun : I like a bit This testDrive game but it lacked of freedome of Do Some Collision like Midtown Madness 3 The Dev are still no sign of any game related to that but dice working only on action game now every since Xbox 360 / Battlefield II modern combat
and i think anything related to race is over with them tough id say id like a good simulator of car / plane / and maybe boat LOL ?
Profit and opportunity cost?
While sims are profitable (given a realistic budget/sales ratio), and good old economics states that as long as people can make money, they will make the product. The is the other hand, where the opportunity developing something else (eg. console games) is bigger, ie. there is more profit to be made. So the opportunity cost (what you give up) when making a PC Sim vs console game can be quite high.
With respect to Vstep, if you are them things are peachy, as they likely don't have a big opportunity making console games. However if you are Microsoft, it probably makes more sense to spend their money and time focusing on the console rather then the PC, because the potential for profit is just larger.
*shrugs*, just a thought at least
This ship sim extremes looks pretty awesome tbh lol
Unfortunately I've forgotten how to type those little unicode musical notes, so you'll have to imagine me playing a lament for our long departed friend, the flight sim.
What've we got now? ****ing Ace Combat. OK, so it might be the first game in years to include a British aircraft, but I'm not sure it knows how to spell "realism". Thanks, consoles.
Ship Simulator Extremes? Why plural? Is one extreme not extreme enough anymore?
not when you crash the titanic into the Q.E.2
The problem with real sims is the profit is probably made via custom peripherals not the software itself .. think there is an open sauce flight sim community, think their servers got 'pwned' recently?
Sim's can be really F**king boaring at times, that ship one will be beyond boaring. Super tankers set a straight line bearing, and make sure they throw the engines into full reverse when 5 miles from there destination.
Job done, unless the extreme part is a first person role fighting off pirates!
That was AVSIM.com and they were largely based around freeware addons for Microsoft's Flight Simulator series, nothing open source.
Moar car sims!
Its also pretty difficult to play sims using normal PC interfaces, that is mouse and keyboard. Its possible, but things like shooters seem to work better with mice etc. So its a little bit more difficult to fire up the sim.
AVSIM's back up, and thriving, incidentally. X-plane is going strong, and Aerosoft (a large MSFS add-on developer) are talking about making a new flight sim, plus a large part of the flight sim world still uses FS9. There is a lot of life left in FSX, and the hardware, software and time investment that flight simmers put (and have been building up for years) into their hobby is phenomenal, and who knows if/when Microsoft might re-form their FS development team (whatever they might be saying now).
The flight simming community is well-established, and IMO, the hobby is going to be around for a long time yet.
Oh, I also wanted to mention re. profit and opportunity costs (and I am by no means an expert in business strategy) - if a product (flight sim) is making money, why does that take away the opportunity to work in different areas (games)? I would have thought that some of the money raised could go towards funding the other areas, and that putting a stop to it terminates an income stream.
haha I was thinking the same
I never thought i'd be interested in a sim before !
think flight sims are kinda weak.. I have fs 10 but your not feeling the gforce, wind, it leads to a bunch of deluded fans who think they can fly with a joystick.. it's more use for pro or hobby pilots imo, and there's not many of those
same with the racing sims, unless you've been in a car or motorcycle going over 150mph, you can't really understand the physics popping a saddle and using a fake steering wheel.. nothing beats the real deal when it comes to machines- same with military sims, proven to work with training.. but it still won't help a saddle popper disassemble or clean a gun, or even get his fat ass over a fence XD
games are entertainment.. leave the mmos for the saddle poppers (big money in that), but make fun, unrealistic games for the rest of us bring on more mass effect type games
Most serious flight simmers use it to simulate a particular type of aviation activity to a high degree of realism - commercial airliner operations, display piloting, that kind of thing. Many use an awful lot of expensive, specialised hardware (think throttles, radio stacks, multi-monitor and even multi-computer hardware, and so on) and there are certainly some real life pilots there, but by no means all.
Myself, I think of games as one thing (that I enjoy and would like to get into more) and flight simulating as another (that I also enjoy and would like to get into more). In other words, I'm not saying that one is better than the other, just that I (along with most serious simmers) view them as separate categories.
Can I drive a boat off a waterfall?
if you can i want to know!!!!!!
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