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Hardware Performance Update - ATI CrossFire

Discussion in 'Article Discussion' started by Sifter3000, 24 Nov 2009.

  1. Sifter3000

    Sifter3000 I used to be somebody

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    With the new multi-GPU HD 5970 on sale and Catalyst drivers maturing, we take a look at the CrossFire performance of ATI's latest batch of GPUs. Are two HD5770s as fast as an HD 5870? Is CrossFire a decent upgrade path? Or is CrossFire still miss-firing? We've benchmarked furiously to find out!

    http://www.bit-tech.net/hardware/graphics/2009/11/24/multi-gpu-round-up/1

    :)
     
  2. stonedsurd

    stonedsurd Is a cackling Yuletide Belgian

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    What's the point? 5870s and 5850s can't be had for love or money. :waah:
     
  3. crazyceo

    crazyceo New Member

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    I do think it's really difficult to hold back from setting up a multi-GPU rig. You see all the benchmark results and mods of the month and it just looks too cool not to do it.

    However, unless you are running max settings on one very large screen or a mutli screen then 2,3 or more GPU's is kind of pointless in today's gaming world. Folding is another matter all together.

    I'd really like to but I can't really see the immediate benefit until developers fully utilise the potential but they aren't making games assuming every has multi GPU's.

    (Sorry, I'm bias towards gaming rigs)
     
  4. p3n

    p3n New Member

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    Until the 'leading' console has some sort of multi-processor (or maybe all the consoles?) SLI will continue to be the farce it has been since voodoo2 actually pulled it off... can't get my head around why it is so hard for companies/devs to get behind the drivers and make SLI something other than Energy companies income and proof that you have more money than sense...
     
  5. 13eightyfour

    13eightyfour Formerly Titanium Angel

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    Ive always been from the school of buy a faster single card over a couple of slower 1s, and this hasnt changed my mind.
    The problem with current multi GPU setups is that performance is so hit and miss, Yes in some games you may get a massive boost in performance but as the charts show in some it can cripple your system meaning you have to disable a GPU, which imo defeats the point in having 2 in the first place.

    Im no coder, nor an expert on the technology used but surely it cant be that hard to produce drivers that allow 100% scaling across the board? Or is it down to how individual games are coded and no amount of driver updates will ever make a difference?
     
  6. IvanIvanovich

    IvanIvanovich будет глотать вашу душу.

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    i still have no idea why we don't have multicore gpus by now. if we had multicore gpus we wouldn't have to muck about with multiple cards.
     
  7. stonedsurd

    stonedsurd Is a cackling Yuletide Belgian

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    Hey, any luck with folding on the 5xxx cards?
     
  8. DbD

    DbD Member

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    lysol - all gpu's are multi core - much more then cpu's - most have hundreds of cores (depending on quite how you measure it).
     
  9. Aracos

    Aracos New Member

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    So the ati 5 series uses a 42nm manufacturer process does it? Nice to know. I think someone combined intel's 32nm and ati's 40nm process :p

    EDIT: Also please for the love of god fix the phenom 2 550 review that says it has 8MB of L3 cache on the first page T_T
     
    Last edited: 24 Nov 2009
  10. RotoSequence

    RotoSequence Lazy Lurker

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    Its the size of the Silicon. Graphics chips are huge beasts. Every time you add more transistors, you increase the surface area for defects.
     
  11. rollo

    rollo Well-Known Member

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    Over clockers has stock of all 4 cards last I checked

    5770 is impressive in some games
     
  12. Kúsař

    Kúsař regular bit-tech reader

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    These driver updates seems to be rather workaround than solution for real multi GPU support.
    I wonder whether it's possible to design graphic API(D3D or OGL) with multi-GPU support so that it's no longer issue of drivers to get decent fps.
     
  13. Toka

    Toka Member

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    Just out of interest Bit-Tech...

    Why do you bother with 12x10 and 16x10 resolutions in tests like this. Or have you brainwashed Harry into enjoying the benchmarking process?

    I bet thats it isnt it - you snuck one of those hypnosis tapes under his pillow..
     
  14. Phil Rhodes

    Phil Rhodes Hypernobber

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    Just specced a 5770 for a friend - very pleasantly surprised with the performance for a single fairly midrange device. Loaded up Far Cry 2, wound all the sliders up as far as they'll go at 1920x1200, and it's very nearly perfect.

    He could in theory stick a second 5770 in there - the board supports it - but even before reading this article I advised not to bother. It's really pretty depressing that they can't do any better than this. I mean, what's the fricken hold-up? Render one vertical half of the screen on each board and have done with it, because it's abundantly clear that whatever cleverer technique they're trying for doesn't work very reliably.
     
  15. Claave

    Claave You Rebel scum

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  16. B1GBUD

    B1GBUD More Biddy Bang Bang than Sean Paul

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    I've owned dual GPU's since the days of 3DFX (God I miss those days, Carmageddon TDM was such fun), such cards as ATI X1900XT's and Nvidia 8800GTX's and in every case except 3DFX I've found dual card performance to be very disappointing.

    I'm sticking to single cards for the time being... I have lost too much money chasing those frame rates that while theoretical, in practice are often impossible to achieve.
     
  17. Hustler

    Hustler Member

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    I could understand the need fro dual card setups when it first started, as the PC was the lead platform for cutting edge development of new and exciting graphics engines and therefore every extra frame counted.

    But now?.....when all the Pc gets (with the odd exception) are console engine ports, based on 2005 level specs......

    Even my budget Pc costing £400, a Phenom II 550 and a 4850, can run any console port at twice the resolution and at least a 50% better frame rate...as a 360 or PS3, including the latest ones like Resident Evil 5 and Batman Arkham Asylum.

    Dual cards are just so utterly pointless.
     
  18. eek

    eek CAMRA ***.

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    Doesn't help much though as you could find that all the complex stuff is on one half of the screen, leaving one card struggling. Sure, you'll still see a performance increase across the board in all games, but it'd be far from the holy grail of 100% scaling. You'd be better of splitting the frame into small tiles and having cards working on them alternately. Or maybe just have the card that is available first take the next tile in line (no need for them to do an even number after all, otherwise run into the same problem above). Of course there will be a trade off between tile size and overheads, but I'm sure if you get enough top engineers together they could work out the optimal number!

    I quite like the look of the xfire 5770s. I assume you can disable one for games where there is a performance hit?

    It'd have been good to see some overclocking on the cards, just to see how the extra heat impacts it and what extra performance could be squeezed out!
     
  19. Paradigm Shifter

    Paradigm Shifter de nihilo nihil fit

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    So something like mosaic SLI (which nVidia offers for Quadro cards, but not consumer cards) or the original approach to multi-card display - Scan Line Interleaving... one card takes the odd lines, the other card takes the even ones. Would get a little more complicated with tri- or quad- setups, mind.

    I'd like to see Tri-Fire EyeFinity where one card handles each screen, but ATi said it's not on their list of things to do. :(
     
  20. Aracos

    Aracos New Member

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    do you not think you're being a little greedy? I say that because even theoretically 100% scaling is impossible is it not? Even going from 1 cpu to 2 doesn't have 100%scaling more like 80-90%. While i agree about dawn of war and call of duty every other test ran gave imo perfectly acceptable results. Why is dawn of was like that? Was it something to do with a recent patch?
     
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