Permanent Death in MMOs

Discussion in 'Gaming' started by UrbanMarine, 5 Sep 2008.

  1. Firehed

    Firehed Why not? I own a domain to match.

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    What MUDs had that? I played for years and never encountered that once. Then again, most of what I played were ROM/ROT based, and that's definitely not in the original codebase. I still wonder what the hell changed in GCC that stops my old code from compiling properly anymore. It used to compile without so much as a warning. Now.. not so much. Oh well.

    Also.. did anyone ever do hardcore duels in D2? I never played hardcore since I'm just a ***** that way but I'm curious, especially with D3 on some distant horizon.
     
  2. *mat-ster*

    *mat-ster* What's a Dremel?

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    "The clever use of puzzle traps to get the adrenaline going would enhance the experience no end.
    Imagine your group enters a dungeon room where suddenly all doors are sealed and the walls are closing in on you. You have 60 secs to solve the rooms puzzle else its game over."
    You have a good point Bungle


    Perhaps the new Stargate MMO will add spice to the puzzle solving* side of the game as it includes "translation" and other non-combat aspects to the team, not just "healer" or "tank".
    *http://www.stargateworlds.com/about.html note the "Don't fight it" point this could be a master stroke or like picking locks in Oblivion!!!

    - perma death is not really viable but introducing ingame consequences, that can be overcome by ingame cooperation.

    a skill of "transplantation" for a medic grafting the arm of a fallen demon onto a chaos marine!
    (perma-injury = from "nice scar" to bionic arm) these could easiliy be factored into the game mechanics.
    e.g. bionic arm + 2 strength, - 2 agility or similar.


    Matt
     
  3. Kurayamino

    Kurayamino As long as the Raven flies

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    Maybe a bit more realistic but way to long!
     

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