I'm still clouded on right vs wrong in regards to piracy, but here are three instances where I believe I am entirely and completely justified in getting a pirated copy. 1. Aftermarket Piracy I bought a copy of Baldur's Gate 2 going on about 10 years ago. Fantastic game, played it to death. About a year and a half ago I wanted to play it again. I pull the CD from it's case, inspect the back, no scratches, CD isn't warped, no visual problems. For whatever reason though, no computer will read the CD set for this game. As I research later, CD/DVD's have an average shelf life of ten years, some shorter, some longer. Now I have already payed for the intellectual property of Baldur's Gate 2. I have no issues pirating a second copy so that I can merely play a game I have already paid for. Some may claim that a CD is like a piece of furniture, and it wears out, but furniture's and CD's have decidedly different purpose. A CD provides me access to IP. A couch *is* the IP itself. 2. DRM I also bought a copy of Spore about 2 years ago. Interesting game, I enjoyed it, play it from time to time for an hour or so. Problem is, with how often I reinstall everything on my computer, I ran into a brick wall - Spore's voracious DRM policy, perhaps the most stringent in gaming history. It allows for a grand total of ONE install before EA disables it and requires a phone call, hour wait time with customer service, the whole nine yards. I have no regrets pirating software I paid for merely because the publisher feels that they should have control over my access to it. It would be as if a paper publisher came to me in the middle of my morning coffee asking me for my NY Times back because I'd read it once, and I'd have to call him if I wanted to read it again. 3. Compatability Testing This happened to me with Aliens V Predators about 5 years ago. I look at the system recommendations, note that my computer is far above those recommendations, and purchase the game. Lo and behold, for whatever reason the game hates my video card and refuses to work. After much arguing with Game Stop, they let me return it for store credit. This taught me a valuable lesson though - Pirate first, buy later. I was considering purchasing Settler's 7 recently. Decided to pirate it first, after loading it up, I found out on the very first mission that though I was well over the minimum system requirements, the game stuttered so horrifically on my computer that it wasn't even playable. Now why would I drag myself out to buy it and find this out, only to have Game Stop either A: Say no to a return, or B: Merely give me store credit. By pirating the game first, I learned rather quickly not to waste my money. I agree that piracy with no intent to purchase is wrong. However, if game designers spent an iota of time developing functional demo's for their upcoming games, I can guarantee it would reduce a significant amount of piracy in people. They would be able to A: See if the game is good. B: See if it works on their systems. C: See if it piques their interests. Car manufacturer's do the same thing, they let you test drive. Game Stop let's you play console games in their store. Book writer's publish prologues in advance to give you a taste of their upcoming novel. TV producers provide trailers and teaser advertisements.