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News PlayStation VR sales pass 915,000 units amid stock shortages

Discussion in 'Article Discussion' started by Gareth Halfacree, 27 Feb 2017.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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  2. lacuna

    lacuna Member

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    Even more screwed than I expected. Developers gave up on the Wii U in the first year despite it selling 4 times as many units over the same 4 month period.
     
  3. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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    Hardly comparable, is it? One is paying Nintendo $BIGNUM for a licence and having to develop a game for an entirely unique architecture and making use of the second screen functionality, which basically means even a port is as hard as making something from scratch; in comparison, the other is little harder than ticking the "MAKE VR" button on your existing PS4 game (if you're happy making a crap VR game, anyway - making a decent one is, naturally, more effort, but still less than developing for the Wii U.)

    If you're going to compare it to anything, compare it to the original Kinect which sold eight million units in its first two months and was an abject failure.
     
  4. lacuna

    lacuna Member

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    For the barebones of making games I would agree but the ultimate success of hardware is more about investor confidence and such a small install base this far down the line is hardly inspiring, especially now the hype machine is out of steam.
     

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