Discussion in 'Gaming' started by RTT, 2 Feb 2002.
Ok, maybe it's time to RUN AWAY!!
Long ass conquest game. It was extremely chaotic near the end because there were no building standing
What game is that?
Looks like Homefront.
Yup Homefront, just maxed out my killstreak bounty thingy by blowing up a helicopter with a proximity launcher.
I got like 2 kills after that while I was desperately trying to run and hide.
As well as other clips on that youtube site, just search ferrero94.
Also sorry about the horrendous quality, but hey, it gets the game-play out there
Not a high kill count but a high score. I got the star for the emplacement weapons, UMP, XM8 and the M1
Playing as a Combat Shotgun Medic on the frontlines:
Never made a video before..
you just reminded me of my old ut videos. I just watched them and i'm super nostalgic at the moment
I just had to upload this one
Most of you must not know the game mode. TAM (team arena master) is a popular (or at least used to be) game mode for UT2k4. Two teams face off and whichever team has the last survivor wins the round. Win 10 rounds to win the game. Players start each round with every weapons and with health/armor (the amount of which varies depending on the score of each team, we call this tamdicap)
The following sequence was during a TWL Match over 4 years ago (damn time flies by). My three teammates were dead and the other team's four players were still alive
I suggest clicking the video and watching it in HD. I had to put music on since I made the video using dumpframe and therefore had no game audio
You know what? I love Crysis. It's not like Call of Duty. It doesn't have mindless, endlessly respawning enemies. Oh, wait...
Yes, that's the weapon evidence of 21 despawned Koreans on the same mounted gun. There were another 6 on the other one, on top of the 12 in the actual base once I got bored and went in.
Where is that? I'm pretty sure that there is no respawning mechanism in Crysis apart from when you alert the Koreans and they call in re-enforcements.
On the other hand the Koreans do tend to love their mounted MGs and often will just keep occupying it despite the player obviously having it held down. If it was a big base then it may just be there were enough KPA in the surrounding area to keep re-occupying the MG, maybe they called in re-enforcements as well.
It was on the way back through the last part of relic, towards the extraction point. I retried it running into the base normally, and there were no way near as many people.
The thing that seemed to do it was that I was miles away - too far for them to see me, too far for the base to hear my gunfire and alert at all. I figure maybe it's programmed to keep restocking the turrets until you get close enough.
Either that or there actually were 30-odd koreans lying in wait, which seems disproportionate based on my other playthroughs. I'll try it at some other points in the game if I get the chance. There isn't much scripting in Crysis, but there is some. Just need to think of a way this could be exploited to any useful end, now...
If the tranquillising darts have the same effect then I'm thinking send them to sleep so they keep coming. Then when they wake up you'll have a 30-man KPA rave in the turret building and any innocent grenade or c4 could always join the throng.
Max kill streak was B52
Pinstruck = me
I'm not sure if this is me carrying my team or my team carrying me,all I know is that the Kiparis is beastly.
EDIT: Nope, it's the Kiparis
I play with these guys quite regularly and I generally get owned, not this time though.
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