Yea, i'm getting out of this discussion because Xenos will only understand whatever he thinks. This entire thread was about how ps3 games will only use Dvd9 disks (Its even the frekin title). Oh and xenos, you can compare two games, no matter what platform they are on. I was simply pointing out the similarities that are in the pre-rendered demo's to games that are soon to be coming to the 360. It doesnt matter about how many polygons are in each character model. I wasnt comparing the power of the systems, i was comparing what the games look like and whats in them. Again, the real time damage done in Burnout and Motorstorm. The massive amount of characters on screen in Heavenly Sword and Ninty Nine Nights. These are the things that people were disputing on forums to show that the video's could never be done on the ps3. Anywho, i'm jumping out of this discussion so you guys can have fun with your fanboy bickering. Edit: Just to make sure you can understand this. Since you have a hard time understanding things. I am saying that it doesnt matter how many polygons are in a character model. Two games can look the same, even when one system has more power and the other system has less. It doesnt matter how many polygons are in a single character model . There are similarities, and there is no doubt that the ps3 is a more powerfull machine. Just like there was no doubt that the gamecube was a more powerfull machine than the ps2, doesnt mean RE4 didnt look almost identical on both systems. My point was that if the lower powered machine (360) can produce similar effects (again real time damage ect.), then it is possible that these pre-rendered video's can be achieved.