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Windows Ray Tracing...Is it a lot of old arse?

Discussion in 'Gaming' started by SuperHans123, 31 Jul 2022.

  1. Gunsmith

    Gunsmith Maximum Win

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    DLSS 1.0 on control was ****, i ended up beating it at native res but its since been patched up and runs really nice.
     
  2. Anfield

    Anfield Multimodder

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    I love RT Q2, just not for the reason Nvidia wants me to love it.

    The fact that a 3090TI can't even manage the absolute bare minimum of 60 FPS at 4K in a decades old game specifically remade by Nvidia for the purpose of sucking the d**k of Raytracing very clearly demonstrates that actual full raytracing in modern games is still many many years away from being viable as GPUs aren't even remotely close to offering enough power.
     
  3. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

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  4. boiled_elephant

    boiled_elephant Merom Celeron 4 lyfe

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    This is an interesting point, I've always had this feeling about a lot of mods and mod packs for older games, like Elder Scrolls. People mod Skyrim or Morrowind into looking great, but inevitably it just starts a "whoops I made a clean spot" problem where every single asset, texture, animation, lighting effect, map and shader needs redoing to make it coherent. The worst modding results (like a lot of the Morrowind ones) come from modders not understanding this problem. Graphical coherence is more important than the polish on any individual part.

    Which sheds light (hah) on why RT hasn't made a splash yet. Games are not designed around it; they're developed conventionally and then retrofitted, like how 90% of 3D films looked crap and gave 3D a bad name.

    We need the RT equivalent of Avatar: a game exclusively, specifically made for RT that leverages it as a core part of the design philosophy. I don't agree that it needs to be implicated in gameplay. Just central to the entire graphical design process. This won't happen while it's still an optional extra on a minority of cards that incurs a performance penalty.
     
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  5. David

    David μoʍ ɼouმ qᴉq λon ƨbԍuq ϝʁλᴉuმ ϝo ʁԍɑq ϝμᴉƨ

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    With respect, no, we don't. Why should we be focussed on what will essentially become something as commonplace as T&L or AA?

    RT is getting a lot of press because Nvidia chose it as their battleground. A USP over AMD's offerings, when it was nigh on impossible to separate comparably tiered cards in rasterisation performance and, worse still, AMD's 6000 series offered better non-RT performance than the 30 series, so Nvidia marketing is doubling down on RT.

    I own a 3090, and it's great, but I ain't touching the Kool-Aid.
     
  6. boiled_elephant

    boiled_elephant Merom Celeron 4 lyfe

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    Sorry, I worded it badly. I didn't mean that the industry should prioritize RT. What I'm getting at is that for RT to be properly comprehensible to the average consumer, we need a game or two that prioritize RT in their graphical development, from the ground up, to show what it actually is and what difference it makes. Judging it based on its current implementations leaves people guessing as to whether it's snakeoil or not. We, as customers, need to be able to decide for ourselves whether we care about RT with all the evidence in front of us.

    This is the opportunity that Avatar (and to a lesser extent, Gravity) finally afforded us - we could see exactly what 3D was, what it could offer at its best. That was valuable insight into the technology: we finally understood that most 3D implementations were crap not because 3D is irredeemably crap, but because they were bad implementations.

    Apart from the customers, it was also an invaluable opportunity for the industry in question to learn and study. To my immense disappointment, the industry learned the wrong lessons from the Avatar/Gravity era. They weighed up the cost-benefit ratio of a huge, expensive "proper" 3D project like Avatar compared to an affordable crappy retrofit, and decided that crappy retrofits are the way to go. In the long term, this cowardly executive decision eroded the public's interest in 3D and meant the end of big, ambitious 3D projects.

    Half-Life: Alyx was the same sort of experiment for the medium of VR. The full and final result of that experiment is still unfolding. It may reveal that VR was never going to get mainstream; it may have stoked the fire enough to finally get it going. Time will tell.

    "Proper" RT games would give the industry the same opportunity to see what the tech can offer and see how much interest - and economic viability - there is in the tech. I personally suspect it's a giant titwank waste of time, and I agree with earlier comparisons to Bloom and HDR, but I want to know, dammit.
     
  7. Mr_Mistoffelees

    Mr_Mistoffelees The Bit-Tech Cat.

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    I looked at some sample pictures showing RT in WoW Shadowlands. I have a GTX1070ti so can't use it but, I don't feel I missed out, at all.
     
  8. RedFlames

    RedFlames ...is not a Belgian football team

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    I'm not sure how you'd make RTRT integral to a game in such a way that it wasn't just some visual gloss that can be turned off.

    A stealth level involving properly ray-traced mirrors is about all i can think of...
     

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