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News Saboteur PC doesn't work with ATI

Discussion in 'Article Discussion' started by CardJoe, 11 Dec 2009.

  1. CardJoe

    CardJoe Freelance Journalist

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  2. feedayeen

    feedayeen New Member

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    How many different rigs did you test this game on again? It's not like ATI has only a 5% market share among home users.
     
  3. Burnout21

    Burnout21 Is the daddy!

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    most funny, typical that EA closed them and rushed there project to release. hahaha
     
  4. karx11erx

    karx11erx New Member

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    Well, nomen est omen, right? Lol.
     
  5. l3v1ck

    l3v1ck Fueling the world, one oil well at a time.

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    That's piss poor programming/quality control in anyone's language.
    Seriously, how did they do that? Surely they design it to work with the API (ie Direct X) not a specific piece of hardware.
     
  6. capnPedro

    capnPedro Hacker. Maker. Engineer.

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    Since disabling multiple CPU cores solves the problem, I'd guess it's some 'cleverly' coded assembly which deals with command queueing or something that doesn't behave quite right on ATI hardware. low level stuff, that runs below the DirectX abstraction layer.
     
  7. Burnout21

    Burnout21 Is the daddy!

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    would that enable them to change the coding just a tad to enable xbox360 and PS3 ports?
     
  8. Rkiver

    Rkiver Cybernetic Spine

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    That's bad in every sense. If it was deliberate then I say "WTF?". Making pc games that only run on graphics cards from a certain company is idiotic. If you want to think that way stick to the console gaming market, pc gaming is supposed to be "Meet the minimum specs and away you go".
     
  9. Tyrmot

    Tyrmot New Member

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    How on earth did this slip through the QA?
     
  10. kenco_uk

    kenco_uk I unsuccessfully then tried again

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    The Way It's Meant To Be Played cheesecake.
     
  11. DarkLord7854

    DarkLord7854 New Member

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    Surprised it took someone this long to immediately blame nVidia :rolleyes:
     
  12. impar

    impar Well-Known Member

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    Greetings!
    Did that 24 hours ago:
    http://forums.bit-tech.net/showthread.php?p=2169974#post2169974

    Batmangate, now this...
    Reviewers should review all new TWIMTBPed games with ATi hardware, just to make sure.
     
  13. Necrow

    Necrow New Member

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    There are fixes and work arounds available, just google it. Although I agree it is poor coding the game appears to be a direct port over from the consoles (i.e. seperate program to adjust display etc..) so of course will entail some 'personalising' by PC gamers to get it to work the way we want it to work. (it all adds to the joys of testing different setups. It can only be that they rushed the game through from console to PC and they invariably missed the testing on some of the hardware that us PC gamers use. No big deal, it's fixable.
     
  14. DarkLord7854

    DarkLord7854 New Member

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    As was stated (and if you took just 5 seconds to read the official forums) it seems to be caused by multicore rendering. Cries of nVidia sabotaging ATI users (see what I did there.. :p) are a bit silly, it's an interesting coincidence for sure but remains just that (so far).
     
  15. kenco_uk

    kenco_uk I unsuccessfully then tried again

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    Eh? I'm not blaming anyone, just passing wry comment :duh:
     
  16. Blademrk

    Blademrk Why so serious?

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    Bit didn't test it on any rigs, they reviewed the PS3 version :lol:

    It is strange that it got released without any testing done on an ATI card though (even if it is in the WIWMTBP program).
     
  17. DarkLord7854

    DarkLord7854 New Member

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    Ok you're forgiven then.. :p :hehe:
     
  18. pizan

    pizan that's n00b-tastic

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    I was waiting for that one.
     
  19. Bursar

    Bursar New Member

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    Well I don't think the situation was helped by the developement studio being shut down...
     
  20. jhurst747

    jhurst747 New Member

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    Works fine on my 4850. Not sure why it doesn't work for others.
     
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