Yet Maw Halo SPV3 I'm on the final level and this is the one that lets the side down a little bit. I can see that the modders were going for a pure horror vibe, but it translates to fumbling about in total darkness, with little to no ammo, whilst waves of Flood spawn just round the corner. They also nerfed the flashlight from Halo CE, which used to have a range of about 50 metres, now it's about 5 or 6. Coupled with the extra areas added to the Pillar of Autumn it's more confusing and frustrating than oppressive and tense. It reminds me very much of the Flood levels from Halo 2 but even darker. Also, because Sentinels and the Flood weren't enough to cope with, there are 6 Hunters in the engine room. They weren't kidding when they said SPV3 was intended for people who were already familiar with CE and needed a challenge.