I'm still playing Snow runner. Finally finished Michigan and Alaska, now working through Russia. I'm planning to finish all the main missions (not any of the DLC) before moving onto another game. I've also recently restarted Banjo Tooie as I got myself a SummerCart64 and RGB modified my old N64. I need to get around to playing Cyberpunk and everything else on my backlog
It was not what I was expecting, seems very linear to me, very anticipating of what is next and what to do It was fun whilst I spent 4 or 5 days playing, but got bored of it very easily
D00m: walking around in the not so Dark for Ages fantastic graphics thats no unreal engine but the story line so meh music not as good as previous 2 games and even on the hardest setting there is abit too much walking around once you have cleared an area. d00m 2016 is my fave enjoyed it and still enjoy playing it. what i will say is the baked in gaming aids are brill my friend came round and with limited use of one arm enjoyed playing it
Because Mick Gordon wasn’t involved in the music for the latest one, not after the debacle last time: https://www.vg247.com/mick-gordon-releases-tell-all-statement-on-doom-eternal-ost
Also not keen on the time-wasting fetch quest B-S. Or the towers. This isn’t a ****ing Ubisoft game. But. Whatever. The meaningless time-wasting crap is going to be how you get the best items & gear.
Mainly playing Roadcraft on PS5 at the moment. Definitely not Snowrunner but I'm getting to like it more and more with each new map and vehicle. Also occasionally interspersed with some Minecraft.
I tend to play the hell out of games once I start so, yes, I'm still on cyberpunk (although life has also gobbled up some time). Just interjected on my second play through to load up some old saves to check some of the other PL and main endings. Damn some are rough. Back to my current play through, should polish it all off before the patch at the end of the month then it may be a third play through. May try RT and optiscaler with some mods thrown in. Who knows, the next patchay have official FSR4 support.
A quick ('cos there's not much to do) go on.. id Software's internal doom tech demo, from February 1993 - only two months into development. The UI mock-up shows that there were plans for a more complex game, with RPG elements including an inventory... ..and if you press the number keys you can change the wall and floor textures, including to this lovely combination of "[ADRIAN] JULES [CARMACK] SUCKS" on the walls and "TOM [HALL] IS KING" on the floor. That'd be the same Tom Hall that got the boot before the game launched...
Mostly Warzone, but I just downloaded the remastered space Marine so that’s going to keep me occupied for a while
Tried Elden ring on my Ally today. Think its a hold off till i have a new pc. It feels like a game that id enjoy on a bigger screen. Hunting for an ally game. I didnt enjoy fallout london as much as i hope maybe ill replay cyberpunk or something.. I might even go for my yearly play through of ff7
in the early 90s there was a international multi format gaming mag before Edge came out can not remember the name it would long articles of games in development with plenty of screen shots i remember doom ones its the screen shots had similar layout, from memory they had GTA covered way before it came out, and few few stunning looking games that never came out
I'd guess Famtisu, but I'm assuming you'd have mentioned if it was written in Japanese... Hmm. Multi-format, so not PC Gamer or PC Format or PC Zone. CVG? EGM? Game Informer pre-dates Edge by a couple of years, too.
https://www.polygon.com/features/602220/cosmology-of-kyoto-tripitaka-rarest-game-history Don't know if this is of any interest.
Derail Valley its like Euro Truck meets train sim, you can really mess up and break things, so its a surprising amount of fun!
Found a slideshow which includes an even earlier UI, plus an unused machine-gun weapon: (Couldn't be bothered to turn the CRT emulation off, so you get curvyboi.) Weirdly, the slideshow is just a bunch of LBM images... but GIMP loads all but a small handful as stripes, and MultiShow chokes on 'em. It comes with an SK.EXE viewer, though, which works fine.
Picked up a couple of early alphas - though nothing with the same UI as in the above slideshow still. (Captured via DOSbox rather than screenshot, this time, so no CRT simulation.) No fists in this version; Weapon 1 is instead a pair of bayonets you fix to the end of the rifle (which takes the place of Doom Proper's pistol.) This is the later of the two betas, with a more functional HUD. This was what the base was originally going to look like; as in Doom Proper, you see the map after you finish a level. Other observations: movement is a lot slower in the alphas than in Doom Proper, there's no music or sound effects, the enemies just vanish when you shoot 'em, level design is quite different - especially in the first alpha's first level, which has you spawn into a UAC base with a bunch of NPCs.