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News Soft Machines unveils VISC virtual chip architecture

Discussion in 'Article Discussion' started by Gareth Halfacree, 24 Oct 2014.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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  2. K.I.T.T.

    K.I.T.T. Hasselhoff™ Inside

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    Sooo this is effectively doing for CPUs what unified shaders did for GPUs as far as i can tell.

    Makes alot of sense, can't wait to see how things go with this but their easiest steps forward will be to make abstraction layer bullet proof so no-one need change anything to start using the chips initially.
     
  3. Alecto

    Alecto Member

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    Sounds much like MIPS Warrior implementation ... multiple parallel resources are used either for best single-threaded performance (when feasible) or for multi-threaded operation as needed.
     

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