Discussion in 'Article Discussion' started by bit-tech, 10 Oct 2019.
IIRC, the current PSVR revision (i.e. CUH-ZVR2) will remain the 'launch device' for VR on PS5. Any revised PSVR will not launch with the PS5, but come at a later date.
Personally, I'm not to hot on this idea: it means any PS5-era VR games will be stuck working around the legacy limitations of the current PSVR regardless of whatever upgrades a newer version brings.
I don't know if it would matter, end of the day developers will want to develop for the device which has the user base, so Sony were never going to discard the PSVR install base, VR is niche, it will end up like the ps4/pro where you will have a low end and high end experience dependent on what is plugged in giving you the choice much like what is done in PC space.
The problem is unlike the PS4/Pro difference which is quantitative (do the same, but faster), the desired changes for PSVR are qualitative: chiefly a tracked controller with at least one analog stick, and inside-out controller - if not HMD - tracking to eliminate the forward-facing design limitation of the single tracking camera. These would bring the capabilities up to par with other VR platforms (Rift, Vive, Quest, WindowsMR). But if all games need to accommodate the current PSVR, those advantages cannot be taken advantage of.
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