1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Sony didn't want Natal tech

Discussion in 'Article Discussion' started by CardJoe, 30 Mar 2010.

  1. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,343
    Likes Received:
    292
  2. mi1ez

    mi1ez Active Member

    Joined:
    11 Jun 2009
    Posts:
    1,444
    Likes Received:
    18
    Does he have a point? That remains to be seen IMO.
     
  3. Xir

    Xir Well-Known Member

    Joined:
    26 Apr 2006
    Posts:
    5,263
    Likes Received:
    88
    Let's see if any of this...well works.
    Who'd have thought a few years ago WII owners would stand in front of their screens and wave their arms about?
     
  4. Bauul

    Bauul Sir Bongaminge

    Joined:
    7 Apr 2007
    Posts:
    2,173
    Likes Received:
    38
    All this is hot air until the products have been launched - it'll transpire very quickly which was the correct method when the public get their hands on them.
     
  5. sandys

    sandys Well-Known Member

    Joined:
    26 Mar 2006
    Posts:
    3,259
    Likes Received:
    124
    Yes he has a point, Sony has had the method of interacting with the machine without controllers working since PS2 days with the eyetoy games, its limiting factor was the low res camera and response in low light, the wand with a big light and all the sensors will solve that issue, so I'd expect there not too be many issues.

    The Wii appears to have a low light issue as well, I run energy savers at home and the Wii doesn't seem to work well at all from 3ft which makes it a bit rubbish for some games where you might actually want to sit down and play rather than stand up against the TV.
     
  6. mclean007

    mclean007 Officious Bystander

    Joined:
    22 May 2003
    Posts:
    2,035
    Likes Received:
    15
    I'd suggest this is nothing to do with the feeble light output of your energy saving lightbulbs. The Wii controllers do use optical tracking as well as motion sensing via accelerometers - the Wiimote has a camera in its nose which detects infra-red light points on the sensor bar, and can work out its position and orientation to an extent from there - but this is not in any way reliant on ambient light. The Wiimote will work perfectly in total darkness, as the infra-red light it needs is produced by the sensor bar itself. If you're having problems with range of the Wiimotes, I'd suggest one of the following is the reason:

    (1) obstruction of line of sight to the sensor bar when you sit down
    (2) faulty Wiimote or low battery
    (3) faulty sensor bar
    (4) bad connection between sensor bar and Wii console
    (5) interference with Bluetooth communication between Wiimote and Wii console (e.g. from a nearby wireless router, microwave, wireless video sender, etc., possibly even your horrible fluorescent lighting...)

    Bluetooth is designed to be resistant to interference, and Bluetooth devices shouldn't interfere with one another, but it is possible that another Wii, PS3 (which also uses Bluetooth), mobile phone etc. nearby may be causing problems with range.
     
  7. sandys

    sandys Well-Known Member

    Joined:
    26 Mar 2006
    Posts:
    3,259
    Likes Received:
    124
    pretty sure i have better range in the day time than at night, could be coincidence based upon me moving out the way of the sun, never really thought about it too much just put it down to lighting.

    5 could be a good reason as everything resides in the same area but BT controls for PS3 have no issue, nor what ever a 360 pad uses.
     
  8. Woodspoon

    Woodspoon New Member

    Joined:
    10 May 2008
    Posts:
    502
    Likes Received:
    1
    It's all a bit of a waste of time really.
    Motion capture games are great for party play and mucking about with a group of people, but thats about it.
    How many Wii's are now gathering dust under a TV or in a cupboard because it only get's played when there's a group of people? because of the need for motion capture.
    Most regular game players I know prefer game pads over motion capture.
     
  9. Sloth

    Sloth #yolo #swag

    Joined:
    29 Nov 2006
    Posts:
    5,634
    Likes Received:
    208
    As some friends said very well while playing Super Smash Brothers Brawl with our Gamecube controllers: You can tell it's a gimmick when no one wants it for serious competition! :D All motion capture things are just like touch screens to me, in terms of gaming. Just a bunch of hassle that's really only used for a small percentage of games, all of which are clones of each other. Natal especially seems to be pretty limited, I can't hardly blame Sony for shrugging it off. What can you really do with it? Make a bunch of sport games that are all essentially the same as each other and all essentially Wii Sports minus Wiimote. Make a few mini-games for other real games. Make workout 'games'. Maybe even a simple platformer. But take a 'real' game, Fallout 3 for example, and tell me how you're going to play that with a camera. Maybe you can aim with your arm, but how do you make it shoot? How do you interact with an NPC? A predetermined gesture? What about a serious racing game, would you trust a camera watching your hands to accurately record where you're steering? Better have rock steady hands. How do the pedals work, putting your feet in certain areas? Better hope no one walks by and steps on your brakes. A game's design ends up being completely focused on answering these questions rather than on making a decent game. Imo, the Wiimote took motion based games as far as they need to go.
     
    knuck likes this.
  10. RichCreedy

    RichCreedy Hey What Who

    Joined:
    24 Apr 2009
    Posts:
    4,699
    Likes Received:
    172
    i'm still waiting for a holodeck
     
  11. knuck

    knuck Hate your face

    Joined:
    25 Jan 2002
    Posts:
    7,668
    Likes Received:
    302
    I could not have said it better myself
     
  12. metarinka

    metarinka New Member

    Joined:
    9 Feb 2003
    Posts:
    1,844
    Likes Received:
    3
    Yah I stlil haven't bought motion control as a legit input for hardcore gaming. Fun to wave around like a nutter in wii tennis, but you don't see swathes of the hardcore type jumping on the band wagon. I suppose the numbers are skewed more towards the general gamer, but we'll see what the future holds.
     
  13. javaman

    javaman May irritate Eyes

    Joined:
    10 May 2009
    Posts:
    3,447
    Likes Received:
    72
    In other words "we're not inventive enough to actually get camera tech to work so we'll rip off the wii to steal their already gullible fan base"
     
  14. talladega

    talladega I'm Squidward

    Joined:
    18 Aug 2007
    Posts:
    5,258
    Likes Received:
    495
    more like "we'll use the technology we already have developed and make it better"
     
  15. Joeymac

    Joeymac New Member

    Joined:
    3 Oct 2006
    Posts:
    243
    Likes Received:
    0
    None of the Natal "motion" stuff is remotely interesting to me. If Molyneux hadn't shown off his demo then I'd say it would be a 100% flop. But there might be something to it's speech/face recognition, the chance to get rid of those silly 'menu options' conversations is a positive thing.

    The problem with it that I've heard is that it needs about 15 feet between the TV and player to capture movement accuracy. That's ridiculous if true.. and it will die on it's arse.
     
  16. DbD

    DbD Member

    Joined:
    13 Dec 2007
    Posts:
    492
    Likes Received:
    10
    I bet that marketing guy would have much preferred to have been working for Microsoft when he was asked that question. Natal is obviously light years ahead but he can't say that, he has to back the glowing *****.
     
  17. azrael-

    azrael- I'm special...

    Joined:
    18 May 2008
    Posts:
    3,852
    Likes Received:
    124
    Dr Marks sure likes using the word "enable". Could he be an enabler?
     
Tags: Add Tags

Share This Page