Discussion in 'Article Discussion' started by bit-tech, 19 Mar 2020.
So we are essentially seeing roughly the same as we saw with the PS4 pro vs the Xbox One X. Overall performance will be similar but the latter will be able to hit higher resolutions (main advantage of the beefier GPU, especially the wider memory bus). CPU's are very similar (thermal boost thresholds notwithstanding) which aligns with the above as well.
Custom SSD sounds cool but how much difference it will actually make in practice is more questionable. Maybe with per software optimization we may see a boost?!
Will probably end up with both again as per the previous generation.
It would be interesting if they used software and hardware optimisation to drastically reduce load times to almost zero in most cases. Could be a big tangible improvement.
I suspect that - at least in the early days - we'll see better effective performance out of the PS5. The doubled I/O bandwidth and unified memory pool mean a reduced amount of fart-arsing about with memory management and content streaming, which is one less thing to spend time on when optimising for a new console. This was previously a pain point with the XB1's tiered ESRAM setup. There are also the geometry & BSP engines that aren't included in that TFLOP figure, so aren't directly comparable between the two (and whose utilisation will depend more on the developer tools made available for them).
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