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Windows Star Citizen

Discussion in 'Gaming' started by Parge, 10 Oct 2012.

  1. N17 dizzi

    N17 dizzi Multimodder

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    A fully gimbled Super Hornet is much easier to get weapons on target with a mouse than the Sabre in my experience (I have owned both, I now just have the SH). A Sabre with fixed weapons will out dps a SH with the increased size of gun, providing your pilotting skills can keep your nose on point. The added manovourability of the Sabre is good for this.

    Eventually, the stealth features of the Sabre may also be a big factor in space fighter superiority.
     
  2. PaulC2K

    PaulC2K PC Master Race

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    Anvil Terrapin (presumably sold during the presentation and next 10 days)
    [​IMG]

    Ursa Rover
    [​IMG]
     
  3. RedFlames

    RedFlames ...is not a Belgian football team

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    The Ursa reminds me a little of the Mako from Mass Effect... just hope it handles better...
     
  4. DeckerdBR

    DeckerdBR Minimodder

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    Hmmm, I removed the gimbles because I found it hard to use the mixed of fixed and gimbled weapons while using the mouse. A few too many pips on the screen. I almost feel like a combination of joystick in one hand and mouse in the other to control the gimbles would be best!

    From a capability point of view, the SH has a second seat, the ability to mount a ball turret/storage box and what other features above and beyond the Sabre?

    I'm a little confused as to whether we are getting the option to upgrade the Hornet Models to the F7A's, if that will make a difference?
     
  5. PaulC2K

    PaulC2K PC Master Race

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    We'd never get the F7A, but i think i know what you mean, the MkII model we saw last week is the same sort of treatment the F7C MkII would receive, with it looking pretty much identical at a quick glance i'd imagine. My understanding is that we'll have both MkI and MkII in-game, and the current models will still get a minor update anyway to bring them up to spec with newer textures and likely given the same damage treatment we've seen since the Gladius, afaik they're still the 100mb model, compared to the Gladius being 10-15mb.
    Im not sure if the MkII will end up with identical variants, if they may be $5-10 more, or if existing owners can upgrade for free (email codes, like Cutlass to Bucc).

    Not sure i'd have enough knowledgeable info on the SH vs Sabre discussion as things stand either, i like the Sabre, dropping the gimbal and go all fixed feels like its not losing much to be better suited to a HOTAS setup, but then i'd imagine the same could be done to the SH too.
    Without seeing how aftermarket items impact a build, how stealth would benefit it etc its a lot of unknowns and balancing tweaks till that becomes clear too.
    Its probably not too complicated stock v stock, but with everything else its a long way from being clear. So much still to come that will so easily sway opinion back n forth.
     
  6. teamtd11

    teamtd11 *Custom User Title*

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    All aboard the 3.0 hype train, Looks so good!
     
  7. PaulC2K

    PaulC2K PC Master Race

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    Holy cow - So much, so awesome :D

    Just the first third of that, Olisar to Levski for a walkabout would have been amazing, those video messages were fantastic, they nailed the camera angle and the message itself really nicely. Love the Bazaar, the concept art from there is some of my favourite as it feels very real and natural compared to clean space stations, and i've always hoped at some point beyond launch we'll have locations like this where we can have our own market stall selling goods with an NPC seller, as opposed to a digital marketplace. An SCBay might be more convenient and reach a wider audience (even if thats only 1-system wide) it makes the idea of visiting these places more interesting too, unearthing interesting items.
    The Starfarer (shame on those pirates!!) looked moody as heck, was quite surprised how many bullets were fired to take someone down, considering the tactical comments... but not significant atm.

    Wasnt sure about the rover or the Dragonfly in the battle scene, maybe it was just the fairly empty setting and the motion, but it didnt feel CIG quality, it felt low poly and dull, like a certain DS game. I think a lot of that was the setting, realistic but draining. Playing, and seeing it for yourself could be another thing, and various improvements too.

    52min though, FIFTY TWO MINUTES!! :thumb:

    Then the way he spends the last couple of minutes almost putting down the Gamescom presentation by the way he talks about what they've got for CitizenCon :D:D

    Need to bank a Terrapin at some point, i did some checking a few hrs before the presentation and mentioned to a mate if i melted all my CCUs and Dragonfly packs (2x2) then ive got $195 available, and a couple of ships i could live without (Vanguard & Sabre - unlikely to keep them, but nice for now) and they go and slip it straight in at $195 :thumb: Expected it closer to the Prospector price, but i suppose Explorer+Tough = $$$
     
  8. IanW

    IanW Grumpy Old Git

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    Now imagine what it was like if you were there!:p
     
  9. rollo

    rollo Modder

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    Is it just me or does the game scream online co op game. More so than mmo for alot of players. With the servers limits if they go through with them been low compared to say EVE. Big player vs player battles maybe a struggle.

    3.0 basically just showed a brilliant looking space co op game. Want to play
     
  10. Parge

    Parge the worst Super Moderator

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    Oh man. That planetary landing tech is UNREAL.

    Also, what is the best way to clean a mechanical keyboard?
     
  11. PaulC2K

    PaulC2K PC Master Race

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    Yeah i can see a fair amount of it feeling fairly co-op, although in my very limited experience of MMOs, thats exactly how i played them with a mate, we'd always be looking for half decent co-op games and TSW seemed like it might be fun and was on half price after it'd gone 'buy once, play forever' or whatever the term would be, and we basically co-op'd it while other randoms were running past us doing their own thing too.

    Thats the missions though, i suppose. Do it alone, with a mate, with a bunch of mates.
    The org v org mega battles, i dont doubt they'll happen, im just not sure they'll be the bread & butter or anything but organised battles.
    I can imagine a decent number of large orgs deciding they own certain areas of space and nobody else can enter, and many other large friendly orgs going into battle and clearing the area, creating large conflicts in the process.

    The combat i'll be most looking forward to will be community organised events like Op. Pitchfork and server events, hundreds of people coming together to fight a Vanduul threat inside UEE space, capital ships either side, fighters scrapping in the middle... as long as those moments are possible, it'll be amazing. Ive no interest in PvP really, i'd do bounty hunting type stuff, and maybe at some point try a pirate career on an 2nd character, but its the 'co-op' stuff im looking forward to, whether its missions or mining.
     
  12. rollo

    rollo Modder

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    I do not really get how the clearing will work. If the server restriction is 50 players as was rumoured then 25v25 is just a big pvp battle. We will not get EVE style with 3000 players involved.

    Even big PVE battles will be tough with that limit in place.

    The more they show of the game the more it looks like a huge Co op game not that this is a bad thing. Me and a friend have already aquired ships for such purposes.

    But as you say if those moments are not in the game then it could disapoint alot of people.
     
  13. PaulC2K

    PaulC2K PC Master Race

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    The 'instance' size is still very unknown, but where CIG were once saying 100 as a target, they've lately been talking about having 1000+. I dont know the exact details of that, i suspected thats for planetside stuff but having just seen how planetside is just another part of space, i dont really know.

    Whatever the amount, i think we'll still get amazing battles, it might not be 100v100 ships with a dozen capital ships with 25-100 people in there too, but i'd expect the battles to be quite a sight.
     
  14. Parge

    Parge the worst Super Moderator

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    That 1000 people was not 1000 people in the same instance, where they could see each other, but 1000 people on the same shard or something like that. Basically, CIG can do whatever they like, but the reality is getting more than 64 people with a possible 64 different ships all hooked in is going to be a challenge on its own. I think 25 v 25 or so will end up being the final number.
     
  15. DeckerdBR

    DeckerdBR Minimodder

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    That was a pretty good presentation. As Parge said, the planetary tech was amazing. The re-entry reheating was very cool as was the confirmation by Roberts that different ships would handle differently in the the atmosphere depending on what type of ship. I also really like the narural feel to the missions, not having to go into a menu to get one and having added opportunity mid mission. There is already some of that in play on the 2.4 ptu with the derelict space station mission.

    I love the item points system and being able to shop without having to go into a menu.
    The game really is shaping up well if not a bit slow.

    The terrapin is cool, was very tempting but I think I'm leaning towards a Sabre, I have been having a blast in coop vandal swarm with it.

    Still can't decide between a freelancer standard or dur and if so, do I upgrade my avenger (tied to my package) or the Reliant Kore. I take it the ship matrix is incorrect, as it shows 4 maglock plates on the Kore model but lists 30 SCU of cargo on the matrix. That surely can't be right? As there are 8 maglock plates on the floor of the avenger and they appear the same size. Also re the freelancers, matrix states the dur gets 2xS5 guns on each side of the ship but the forums say size 4 is the max. A bit confusing that!
    Extra range and jump engines, better radar and with bigger mounts at the cost of 25% cargo and less missiles if I am understanding it right?
     
  16. rollo

    rollo Modder

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    Is that enough 25v25? If it becomes 25 ships but infinite crew battles will quickly become who has the biggest ships which will get old.

    25 ships / crew per side max would make it alot more intresting.

    EVE and its huge battles in the graphics engine that Star Citizen is using would need more hardware than the world has to move above 1 fps.

    Reality wise 25v25 could be the technological limits. Look at other mmos, most have struggled to get stability above 25 players in a instance with far less things going on than will be here.
     
  17. rollo

    rollo Modder

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    The fact no current gpu is enough for stable performance is the biggest worry, however badly optimised it maybe. It bearly utilises my gpu or CPU in the latest release, CPU is below 20% and gpu is below 40%. Fps goes from 1-180+ on the ground area.

    Space is a more stable but still greatly under uses the performance at hand.

    Still think we are talking 2-3 years before a launch so it's probably nothing to worry about.

    The co op stuff they have shown will be enough for me and a friend.
     
  18. N17 dizzi

    N17 dizzi Multimodder

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    This time next year, 3.0 will be stable :)

    Looks amazing. The different technologies working together...
     
  19. teamtd11

    teamtd11 *Custom User Title*

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    The GPU overhead is from the server, if you are in an empty server performance is great, but it tanks when there are a few players on the server, receiving info from whats happening in the Security Post while you are flying around Yela.
    It will be a few years until Star Citizen is Feature Full I think.
     
  20. N17 dizzi

    N17 dizzi Multimodder

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    According to CR, the planets in the editor run at 150fps. It's the netcode and current lack of culling that slays the performance.
     

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