I agree with the concept of not nerfing PvE for PvP reasons (as sad as i am about the knockback on my Commando's Stock Strike being changed to a Snare/Root), however i'm still not really seeing that much of an effect on what you're saying. 10m Stun You mention about using it to open up and lay on a few skills first... i agree it's useful if you're trying to solo stuff, however the first move i use on Sorc is always to send Khem Val in to Tank and hold aggro. This completely eliminates the need to worry about enemies closing in and means i can use a GCD on a more offensive ability. You also mentioned FPs and Ops, but it's the same there when you have a dedicated Tank that should be holding aggro. Not to mention there are very few scenarios in them where you're actually at the maximum 30-35m edge of your range. More often than not you'll already be stacked within 10-20m just for AoE Heals or space issues. I've got 4 Level 50s and i think the only times i've ever used my Stun when levelling are either as "oh crap" moments or when trying to solo certain Elites/Champions (which are a) optional b) done for the challenge). The journey to 50 isn't any more or less difficult by this nerf and having a 30m stun will never beat out knowing your Class. Force Wave/Overload Again, getting swarmed means you've probably done something wrong in the first place... either you're not letting Khem Val tank, or you've pulled an extra mob or two/tree. Having an AoE Knockback to give some breathing room may help in the short term, but if it's something that can't be solved by using Force Speed, turning 180 degree and using the new Force Wave/Overload then you were probably weren't going to make it out either way. As for the Class being "so underpowered", that's just not even correct. As a Healing Class they're still essential if you want an easy time due to being the only Class which has an AoE Heal that can hit 8 people and their single target heals are still enough to keep up a Tank. Not to mention that their large Force Pool means that when falling behind they can still take a while before they cap themselves out, where as the other two classes can fall behind fairly easily when overhealing. From a DPS point of view they certainly don't pull as much DPS as Sentinels/Gunslingers, but then no other Class does. Sorc/Sage DPS is still perfectly viable to complete any and all FPs/Operations and in my own group the "top DPS" is always bouncing around between my Commando, a Sage and a Sentinel depending on the type of fight. In fact if any Class needed a buff to their PvE damage it would probably be Scoundrels/Operatives who are too bursty and not sustained enough. TBH it just seems like you've been too caught up in the concept of the changes (PvP -> PvE) and not focused on the actual changes themselves, which really don't affect anything significantly in PvE.