Here's the announcement for Wednesday's hotfix:- https://bethesda.net/en/game/starfi...eld-updates-and-mod-support-september-13-2023
OK, so, even if it is via streaming, Starfield on the Steam Deck is pretty cool. Can't play it on controller for the life of me though, so this really is just a novelty.
I'm getting 70-80 FPS (I've not checked busier areas yet, this was Cydonia), that is with dynamic resolution on though. Edit: all other settings are maxed, 1440p, disabled motion blur as I hate it.
I’ve got a good one I’ll upload at some point: my ship can instantly teleport me across star systems. I’m landed at New Atlantis. I go out the rear hatch: New Atlantis spaceport. I get back in the ship and go out the bottom airlock: I’m in… Deimos Shipyard...? Get back on the ship: boom - back on New Atlantis. Go out the rear hatch again: yup, that’s New Atlantis… except half the stuff hasn’t loaded properly and I can fall through the world. Although I didn’t discover that last part until after I’d finished recording the clip…
Well… bollocks. It turns out I’ve hit a game-breaking bug: https://reddit.com/r/Starfield/s/WgTzaEPguF Stuff and people have disappeared from New Atlantis spaceport and I can fall through missing geometry to the base scenery below. Apparently this can happen when you commandeer an enemy ship (disable their ship instead of blowing it up, board it, kill all crew) and attempt to register or sell it at a port/station. Side note: even if I didn’t already know that this is the same Bethesda game engine, I’d have realised that when I hit this bug. I was able to find the hidden chest for the Ship Services vendor which contains all of his credits. This is exactly how vendors have worked in Bethesda games for donkeys years: all their inventory and money are in a nearby chest that’s hidden behind scenery. I remember glitching this mechanic in Skyrim. None of the suggested fixes have worked for me, and the last save I have without this bug is about 11 hours behind my broken saves. Honestly at this point I am considering just scrapping the save altogether and starting fresh. But I’m extremely pissed off that this wasn’t a priority for the recent patch, people were encountering this in the early access period.
Do you have a auto/quick save from before when you captured the ship? I'd hope that the bug wouldn't be present in a save prior to attempting to sell the ship. If you've not tried, it might also be worth registering the ship while you're in space, then building a mini outpost with a shipbuilder kiosk on a planet (if you've not already got one) and trying to sell the ship there.
Too late. All except two of my save games have this bug, and that includes autosaves, exit saves, and quick saves. The only two not affected are either right at the start of the game on Vectera or about 11hrs before the bug was hit. I'd rather go back and play from the start than re-play the "missing" 11hrs.
Aww that bends. There was a similar game breaking bug in New Vegas too. ED would basically bugger off and become stuck, and you could not do the quest to progress any further into the game. Annoyingly it was a good 20+ hours in, and even running the string to reset him did not work. So I had to start again. I've stopped playing games at launch now. I waited to play TLOU and I am bloody glad I did (I only had one game breaking bug where Afterburner made the cemetery level crash, so I just disabled it) and from what I hear Uncharted was broken for ages as well, but had been fixed about a week before I started it. I also bought NFS Unbound, but it is also completely broken with no fix on the horizon.
That really sucks, hopefully it doesn't happen on your reattempt. Fingers crossed they've got such bugs at the top of their list for the next patch/hotfix since it's quite a major one. I'm sure there's been bugs in my game, but the only obvious thing I've noticed was the chameleon armour not unstealthing, or even better only unstealthing part of my suit... resulting in me being a floating head until the character died or I reloaded.
"'The 'Rosie' from The Expanse". Plus by his own admission he's 80 hours in because he's spent that time arranging windows on his spaceship (sure there's an OS-related gag in there somewhere...). I did watch it through, but it's an early (pre-release?) review from the look of it and doesn't mention some of the game-breakers, including a rather well-known one that prevents you "appropriating" ships for your fleet. Don't mean to knock it too hard as I do want to like this game and am intending to come back to it, but I think it's going to sit on one side for now until some of the issues that might potentially cause a reload or restart with the loss of many hours have been fixed. Whilst I am trying to stay a bit neutral, I am starting to see it as not being as deep as is being touted - the chap above honestly didn't help with his focus on scanning planets, digging for rocks and talking for hours at a party under the pretext of espionage, unforts.
I've now played about 20 hours and I've got mixed feelings. Ths short version is: it's Skyrim in space. I actually feel like there's less of it than Skyrim. Being able to run around a single giant world and discover things felt "fuller" to me than running around multiple planets with only 2 or 3 things of interest on each. I do very much enjoy space dog fights though. The controls are terrible. The menus are terrible. Everything feels very much like it's been designed for consoles first and pc as a much poorer sibling. You need at least a dozen mods to make it playable and fix basic things like the UI. But the core content of the game is very good, great stories, well fleshed out side stories, tons of content, and excellent voice acting. It's a 7/10 sort of game for me, it's very much like Skyrim and Fallout 3 no more, no less.
Completed it after around 75 hours - now onto New Game+. This was actually an accidental completion as I didn't realise that completing a certain quest would essentially end the game. I probably had about another 100 hours of side mission content to get through... When you finish the game, you get to keep...... Spoiler: What happens? You get Starborn armour and their ship. You also keep your current level and all your skill tree upgrades, but are back to zero cash, zero ships and kicked back to New Atlantis to start all over again... Having a break from it for a while, as completely Starfielded out - but it was (for me, at least) hugely enjoyable, despite the few bugs and glitches.
I am enjoying it, and I am finding it quite compelling. I try to avoid pre-release hype wherever possible, so I kinda got what I was expecting: a Bethesda game in space. Although surprisingly, I am enjoying the shipbuilding stuff far more than I thought I would do. I'm currently grinding out the piloting and shipbuilding skills as much as I can by taking the (seemingly randomly generated) "go to this planet and take out the bad guy ships" quests from mission boards. I'm using Deimos Shipyard at the moment, since they also happen to have a fairly decent array of ship components available, but if there's any other good locations to pick up these quests then I'm all ears (or... y'know... eyes, since I'll be reading your reply, not listening to it...). Deimos Shipyard is a bit of a PITA because it's a station, I have to dock every time instead of being able to fast-travel from space straight to the relevant area of a settlement. I can't do the Vanguard stuff though, because I'm already part-way through some of the "big" Vanguard quest lines - I won't be able to get anything else from Tuala at the moment. EDIT: Never mind, I can just build a mission board at my outpost... I definitely agree with that sort of “empty” feeling. Yes it’s a freakin’ vast galaxy map, but if the really interesting stuff is contained to half a dozen or so major settlements then what’s the point of having so much emptiness? I know there’s POIs on and around shedloads of planets, but they’re starting to have very generic “Skyrim radiant quest in a dungeon you've seen a hundred times already” kinda feel to them. I was reading a Reddit thread the other day which suggested that it felt like there was a huge amount of content cut from the game but we still have the vestigial remnants of it. Your ship’s fuel capacity and grav drive capability are your main limiting factors in terms of how far you can jump, but you never have to worry about refuelling. Your fuel tanks never need to be topped back up. Outposts feel pointless when it’s possible to amass enough wealth to simply buy the raw materials for anything you might want to build. If however your ship actually consumed fuel when you jump and didn’t just magically refuel itself, then there would be a need for you to build fuel waystations along the way as you explore further and further out. Exploration of the farthest reaches would require a lot more strategic planning than “grind out piloting and shipbuilding skills, get the best grav drive, slap on a big fuel tank”. However, and unlike the rest of this paragraph this part is actually my opinion, it’s entirely possible that these systems were indeed designed but dropped during development because they simply weren’t fun. It’s also possible that they could be added back in some kind of “survival”-type mode in a future DLC.
I've managed to grind out ship building and piloting skills and also really enjoy the ship building and design elements. I find myself at the red run ship yard most often. It actually kind of annoys me that I can't get all types of basic ship components in any one place, can totally muck up your design. Most irritating is that there doesn't seem to be anyway to see inside the habs before you build them and physically visit them...how do I know which I want?!? There's some really good mods that make the snapping easier in the ship builder. There's also some mods that allow you to skip docking animations which massively speeds up visiting space stations. One of my favourite mods just speeds up airlocks, it's invaluable!