Gaming Supreme Commander 2 Demo Impressions

Discussion in 'Article Discussion' started by CardJoe, 1 Mar 2010.

  1. The Toy

    The Toy The Ticking Time-Bomb

    Joined:
    26 Feb 2010
    Posts:
    218
    Likes Received:
    11
    Supreme Commander 2 absolutely disgusts me. If they had given it a different name (perhaps "Lowest Common Denominator 2"?) and design, then it could conceivably be an adequate RTS, but under the name "Supreme Commander" it is a disgrace. I feel ashamed for GPG. Of all the companies, I thought that they would be the very last to desert me.

    And before anyone tries to tell me that I need to play the full game; Unless the core game mechanics are entirely overhauled purely for Skirmish (which they won't be), then I have every right to judge now.
     
  2. D-Cyph3r

    D-Cyph3r Gay for Yunosuke

    Joined:
    31 Aug 2008
    Posts:
    925
    Likes Received:
    41
    I kind of agree with the above, except replace "disgusted with" with "disappointed by"....


    I've played the demo a couple of times over the weekend and the more I do the more I realise how much they've cut out or changed that just didn't need to be.

    Why improve the path finding then remove all the formations? Why make the resource/economy "more streamlined" then make ordering engineers about a complete faff by not being able to multi-select? Why make all those cool experimental's so easy to kill? Why remove half the structures and put them into stupid "upgrades"? Why pay Square Enix to sit on their arses all day and do nothing (at least, if those 2 missions were anything to go by)?



    Arghh, maybe it's just because Chris Taylor's enthusiasm during every interview and the fact I loved the first game so much my expectations were higher than SupCom2 could ever live up to.... I'll still buy it, definitely not for the campaigns, but in the hope that with the right maps and game setup (and possibly a few mods) the skirmish mode will keep me amused as much as SupCom still does to this day.


    EDIT:

    Is multi-monitor support in the sequel? If they removed that too i'm gonna FFFFFFFUUUUUUUUUUU
     
    Last edited: 1 Mar 2010
  3. brave758

    brave758 Minimodder

    Joined:
    16 Apr 2009
    Posts:
    1,142
    Likes Received:
    29
    Enjoyed the demo, dam it ran on my laptop.
     
  4. Hardware150

    Hardware150 Minimodder

    Joined:
    8 Jul 2006
    Posts:
    180
    Likes Received:
    15
    Yes multi monitor was still in the demo thankfully
     
  5. Sloth

    Sloth #yolo #swag

    Joined:
    29 Nov 2006
    Posts:
    5,634
    Likes Received:
    208
    Just bought a new monitor and as much as I try to say it's because my current 19" is too small... I know in my heart it's for having two screens in SupCom :D

    I still see hope yet! Multiplayer seems like it's gonna be boat loads of fun with experimentals all about and factories shooting people and elite veteran tanks from the start of the game decimating all in their path!
     
  6. PQuiff

    PQuiff What's a Dremel?

    Joined:
    7 Sep 2001
    Posts:
    557
    Likes Received:
    4
    worried...very worried!!
     
  7. Rocket_Knight64

    Rocket_Knight64 Minimodder

    Joined:
    12 Feb 2009
    Posts:
    217
    Likes Received:
    1
    I've not tried the demo yet but I desperately want this to live up to SupCom standards, but the reports are mostly worrying. I've got my finger perched on the pre-order button but cant bring myself to press it what with the never ending Q4.

    Would not alot of the problems be solved by:

    a) Debit the resources once the build starts rather then on time of request? That way you still need the resources 'up-front' but can still have build ques much like SC1.

    b) T3.5 'minor-experimentals' that are not as balls out as T4 and adjust T4 a little higher to compensate?
     
  8. NethLyn

    NethLyn Minimodder

    Joined:
    24 Apr 2009
    Posts:
    971
    Likes Received:
    17
    Well I'll be buying it but will wait for the price to drop, being out three weeks before Easter I'm hoping for a snap deal that puts it down to 20 quid. On looking at the resources system, I couldn't see anything like efficiency bonuses for having the energy/power station next to a factory, I just saw this single bar counting up my research points once I'd built the right buildings almost anywhere I liked, and that was it.

    The sole improvement over the fist two games was better AI on my engineers, unless you wanted to give them a long set of queued orders to reclaim mass, it grabbed the nearest set of mass from dead hulks just by leaving it there among friendly forces. That's much better than the micromanagement needed in the first two games.

    Lastly I hope they haven't restricted Jeremy Soule to just the one piece of music, at least in the last two games there were three distinct themes, one for each race, that were improved upon in Forged Alliance. Just this one piece in the demo will get dull very quickly if it's the only track.
     
  9. LeMaltor

    LeMaltor >^_^

    Joined:
    3 Oct 2003
    Posts:
    2,102
    Likes Received:
    25
    I've really enjoyed the demo, I was only looking forward to Mafia 2, I don't want to buy another game, but I might just have too >_<
     
  10. chrisb2e9

    chrisb2e9 Dont do that...

    Joined:
    18 Jun 2007
    Posts:
    4,061
    Likes Received:
    46
  11. 1398342003

    1398342003 Ubermodder

    Joined:
    2 Sep 2002
    Posts:
    960
    Likes Received:
    1
    Well, I've played the demo, and I am completely unimpressed. The 'experimental' units were a joke, 8 submarines took out an experimental sub without 1 loss, and 4 gunships killed a fatboy. WTF. There is no T1, T2, T3, T4 in SupCom2, you build a research generator (or several, they are like power stations) and pay research points for better units, experimental units, unit improvements, (health, vision, damage, ect) structure upgrades, and ACU upgrades.

    The unit models are poor, and the color scheme is worse. The mass extractor doesn't seem upgradeable (though it may be in the full version IDK) and it's animation looks foolish next to the SupCom extractors.

    What you in the article said was "...you’ll need to pay for them all now. This is a military campaign after all, not a DFS sofa-sale. No credit. No pay later." The old situation was more of a pay-as-you-go/cash-on-delivery, while the new system is pay as you order.

    Also, the new building animations are an abomination. Seriously. We went from cutting a working factory from a block of light, lasering it into reality, or forging it from liquid metal; to instant scaffolding with lights and the building popping out of the ground. Then the apparently finished structure is shot at with cutting beams.

    Guard towers are called 'heavy', as if that made them better. Their range is significantly reduced and they aren't very powerful. Actually all unit ranges seem very small.

    But the worst part of all, worse than anything previous, they've destroyed the sense of epic scale that SupCom has. In the first mission (not tutorial) the Cybran is hiding in a small lagoon that is surrounded by FRIKIN HUEG ROCKS. Stones that must be 500' tall. I felt like my ACU and army were a micromachines army in someone's backyard. In SupCom the distance from me to him would be nothing. I wouldn't be able to make a base because we'd be too close together.

    The full game may be better than SC or SC:FA. But if I made my decision based on the demo I would never buy SupCom2. I will have to torrent it to be sure, but I'm not paying for this trash.
     
  12. Arctic.Kit

    Arctic.Kit Teach me to use a Dremel

    Joined:
    15 Jan 2008
    Posts:
    20
    Likes Received:
    0
    I was originally going to buy this game for the sheer fact that I am a huge fan of Chris Taylor's work. After playing the demo I felt that too much of the core game play has changed, the economy system is almost like every other RTS game out there and the variety of units is lacking now. The whole game just feels dumb down to suit casual gamers.
     
  13. Muunsyr

    Muunsyr What's a Dremel?

    Joined:
    22 May 2005
    Posts:
    53
    Likes Received:
    1
    There is still multi-mon, but unless it is just on my system, it doesn't work as well as in SC1/FA. In order to change the zoom on the other screen, one first needs to click somewhere on the screen one wants to zoom in. Drove me batty. Oh, and I couldn't work out how to change the view to a topological view? I assume this feature is gone given the new 3D as apposed to simpler height-mappped maps? Finally, I preferred the old camera system - IMO, they got that just wright - the only times I ever rotated the cam was when I wanted to kick back and enjoy the show - while actually playing I only ever zoomed in/out, never need to rotate. I can't say the same for the new camera system, and nor does it automatically rotate back to the default angle. Grrrr.

    SC/FA was epic - what ever happened to that?
     
  14. _crazy_crazy_

    _crazy_crazy_ mi mum say's that i'm special

    Joined:
    1 Feb 2007
    Posts:
    263
    Likes Received:
    7
    i just wanted to asked about one thing .. i heard the square enix would be involved in the making of this game is that true ? and if it is what was their contribute?
     
  15. Muunsyr

    Muunsyr What's a Dremel?

    Joined:
    22 May 2005
    Posts:
    53
    Likes Received:
    1
    Square Enix is the publisher. So they may not have contributed much at all.

    If I had to guess (at something they had contributed), it would be the extra storyline.
     
Tags: Add Tags

Share This Page