As I recall it was about the time console gaming began to plague the pc that games increasingly featured checkpoint autosaves... I have been noticing recently how annoyed I become when I am forced to replay entire sections of a game because I got killed and the game didn't allow manual save and only saves maybe at the end of each level. Hard Reset... I like it. Seems fun, until you get killed and have to replay the entire level section again. Bulletstorm... Fun, until you have to redo the entire section you just did because in this case I got killed right before completing the section where u destroy the eggs and then run to the copter. I was standing right beside the copter waiting for my buddy to start it then I died. Back to the beginning of the egg sequence. I believe forcing these replays every time you die creates a sort of insanity in the player. They become more and more frustrated and end up wondering why they're wasting their life on something so retarded? I associated this crappy autosave with console games but I guess even some of the early games I played on the spectrum in the 80's probably had it too.